Intermediate Level
TOPICS
Day 1: TOPs
17.00 - 20.00
Pixel formats - waveforms and functions in TOPs - math TOP (calculating distance)
slope TOP - point clouds - looping noise - cache TOP - pixel direction
GPU particles
Rendering - render pass - feedback tricks
DAY 2: SOPS
17.00-17.30 Q&A
17.30 - 20.00
Sweep SOP, ray SOP, creep SOP, magnet SOP, primitive SOP
SOPs and DATs - how to create geometry with python - replicator
Custom attributes - centroid, normal, bounds
Day 3: PARTICLES
17.00-17.30 Q&A
17.30 - 20.00
Particle SOP - emission velocity - attractors - instancing (rotate to vector)
Flocking - copy SOP - stamping
flex particles
Day 4: RENDERING & ANIMATION
17.00 - 17.30 Q&A
17.30 - 20.00
render layers - render select TOP - GLSL vertex shaders - bend with texture - calculating normals
Animation - event CHOP - timer CHOP - animation component - lookup CHOP
Day 5: WORKSHOP
17.00 - 17.30 Q&A
1730-20.00
Individual projects - problem solving - debugging - optimization - case studies
instructor ANDREW QUINN