This intensive course focuses on an interactive installation and generative art perspective, and will cover methods of visual experimentation and project building for installations. Over the course of 12 weeks participants will learn TouchDesigner from the ground up, starting with foundational skills including the basics of the interface, node-based programming techniques, and best practices for development and organization. Once the foundations have been covered, participants will take a deeper dive into textures, 3D geometry (including procedural techniques and particles), rendering, UI building, utilizing Python within the software, and more.
The workshop is a great way for new users of TouchDesigner to build a foundational knowledge of the software and to start experimenting with the same techniques that are used by experienced developers and artists alike.
Over the course of the program, students will learn the technical skills and gain the creative inspiration to create an interactive artwork that will be on display at the Gray Area gallery.
Experience level