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Procedural Locomotion with POPs For Intermediate

Procedural Locomotion with POPs

July 8, 2026 / 4-7 PM Berlin Time
1 lesson at 3 hours in English Language.Recording will be available for at least one year after purchase.

From Animating Movement to Designing Behavior
 

What if movement is no longer something you animate—but something you grow?

In this case study, generative artist and researcher Artem Grigorov (aka Newnome Beauton) explores how the POP context in TouchDesigner shifts the role of the artist from animator to system designer. Taking a centipede-like creature as its subject, you will investigate how lifelike locomotion can emerge from simple rules, feedback, and interaction—across both 2D and 3D spaces.

Rather than scripting motion step by step, you will build systems that produce it—opening up a more dynamic, responsive, and expressive approach to animation.

What You’ll Learn

  • Design locomotion systems instead of manually animating movement
  • Use POPs to define rules, forces, and relationships that generate behavior
  • Understand emergence as a creative tool—and how to guide it without over-controlling it
  • Build coordinated, multi-part organisms operating in 2D and 3D space
  • Rethink animation as a balance between authorship and autonomy

Your Instructor

Artem Grigorov (aka Newnome Beauton) is a generative artist and researcher with a PhD in molecular biology. His work explores the aesthetics of mathematical and biological systems through real-time computer graphics, algorithmic experimentation, and creative coding. Artem's practice focuses on balancing algorithmic complexity and aesthetic refinement, inspired by complex natural processes and patterns. He actively researches and develops new visualization algorithms, making these accessible through tutorials, community workshops, and his Patreon. His work has been featured in various exhibitions and festivals, including Kinomural, HumanLab 4.0, and the grand opening of the Beeple Studios gallery.

Experience level