Houdini & TouchDesigner
What Makes this Course Unique:
You will learn how to find solutions yourself.
You will deeply understand the data flow and hidden logic of Houdini and Touchdeisgner.
We teach the way of thinking instead of just going through the particular topics.
It's a first course in the market combining different programs with a continuous comparison of pros and cons of solving different production tasks in each of them.
Extremely fast diving in practical work
We teach to think out of the box and to find our own ways to solve the problems
Academic approach with an in-depth look into the procedural paradigm
Parallel learning of TD and Houdini researching pros and contras of choosing the workflow in the frame of the practical task
LEARN CONCEPT, WORKFLOW, AND TOOLS FOR PROCEDURAL GRAPHICS AND INTERACTIVITY DURING THE 10TH MONTH INTENSE COURSE
Who is the course intended for?
New Media Artists
- 3D Artists
- VR / XR Producers
- NFT Artists
- Interactive Developers
- Musicians and VJs
- Creative Coders
You will learn how to:
Understand the visual and code-based programming
Use the Node-based workflow,
Understand data types inside Houdini & TouchDesigner
Exchange geometric and animation data and output the final results in Houdini & TouchDesigner
Make real-time compositing and color grading, postprocessing fx, and produce generative textures
Visualize sound and synchronize animation with sound
Animate using procedural and keyframe animation and program the interactive logic
Create procedural geometry and complex generative systems
Setup rendering in Houdini using Mantra, Karma, and Redshift
Do dynamic simulations and growth effects
Setup real-time rendering using TouchDesigner
Integrate sensors and external programs to TouchDesigner
Create your own asset library
Build custom UI and manage a content playback
Exchange data between Houdini/TouchDesigner and Unreal
You will be able to create after the course:
Generative abstract textures
Procedural 3D animations and Motion Graphics
Performance UI and Logic of the media server
Data-driven motion design systems
- The course is prerecorded and includes around 150 video lessons.
- All lessons are structured in 3 levels: Basic, Intermediate, and Advanced.
- Each level contains 3 blocks of modules.
- Each module contains 3 lessons with one project.
- After the 3rd module, you will have a week to finish the assignments and a webinar with Q&A.
- After every level, you will have an additional week to finish the assignments and relax.
- For communication, during the course, we have a chat with the tutor, course
Level 101. Basics
WEEK 1: INTRO
Week 2: UI and Basic Projects
Week 3: Compositing
Week 4: CHOPs concept
Week 5: Live Stream. Time to finish the homework
Week 6: Time Management and Animation
Week 7: Python in TouchDesigner
Week 8: Movie Bin
Week 9: Live Stream. Time to finish the homework
Week 10: SOP Intro
Week 11: Geometry Attributes and Procedural Modeling
Week 12: CHOP Export and Recording
Week 13: Project 1
Week 14: Live Stream. Time to finish the Project 1
Level 102. Intermediate
Week 15: CopySOP and Geometry Loops
Week 16: Procedural Modeling Technics
Week 17: Instancing in TouchDesigner
Week 18: Live Stream. Time to finish the homework
Week 19: Landscape
Week 20: Particles in TouchDesigner and Houdini
Week 21: Rendering
Week 22: Live Stream. Time to finish the homework
Week 23: Geometry Growth. VEX & SOP Solver
Week 24: Dynamics I
Week 25: Dynamics II
Week 26: Project
Week 27: Live Stream. Time to finish the Project 2
Level 103. Practical Cases
Week 28: Rendering in TouchDesigner
Week 29: Rendering in Houdini
Week 30: Digital Assets
Week 31: Live Stream. Time to finish the homework
Week 32: System Architecture and UI
Week 33: Kinect Lesson
Week 34: Render Pick and Multitouch
Week 35: Live Stream. Time to finish the homework
Week 36: Infographics and Dataviz
Week 37: Sound Synthesis in TouchDesigner
Week 38: Integration with Ableton
Week 39: Integration with Unreal
Week 40: Live Stream. Final Project
Week 41: Time to finish the Final Project
Week 42: Final Live Stream.
Who is teaching:
Stanislav Glazov (Licht.Pfad Studio)
Media and CG- Artist with work experience of more than 22 years and teaching since 2001
Worked in film production as Technical Director for:
- Scanline CA
- Sila Sveta
- Raduga Design
- SAE Academy
- Realtime School
Since 2008 producing education content at a custom platform Online and Offline.
His large-scale art installations and live performances produced standalone and in collaboration with Dasha Rush, Robert Lippok, Valentin Tszin, Alexander Abdukarimov, etc were presented at countless events and festivals around the world, including Gamma Festival, Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Komische Oper Berlin, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon, Telefonica in Lima (Peru), Lowry Theater in Manchester, and many others.