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HOU2TOUCH ONLINE COURSE - WINTER FLOW For Beginners & Intermediate

Houdini & TouchDesigner 

are complementary programs for solving a wide spectrum of creative tasks for 3D graphics, motion design, performance art, and interactive installations. Both programs are based on the same node engine and share the procedural approach, a variety of data formats, and UI concepts.
Actually learning TouchDesigner you already learning Houdini and the opposite.
Become a professional in motion graphics and interactive technologies and kick start your career as a real-time 3D artist during 43 weeks of curated learning

Course Trailer:

 

What Makes this Course Unique:

  • Academic approach.
  • You will learn how to find solutions yourself.
  • You will deeply understand the data flow and hidden logic of Houdini and Touchdeisgner.

  • We teach the way of thinking instead of just going through the particular topics.

It's a first course in the market combining different programs with a continuous comparison of pros and cons of solving different production tasks in each of them.

  • Extremely fast diving in practical work

  • We teach to think out of the box and to find our own ways to solve the problems

  • Academic approach with an in-depth look into the procedural paradigm

  • Parallel learning of TD and Houdini researching pros and contras of choosing the workflow in the frame of the practical task

LEARN  CONCEPT, WORKFLOW, AND TOOLS FOR PROCEDURAL GRAPHICS AND INTERACTIVITY DURING THE 10TH MONTH INTENSE COURSE

 

Who is the course intended for?

  • New Media Artists
  • Motion Designers
  • 3D Artists
  • VR / XR Producers
  • NFT Artists
  • Interactive Developers
  • Musicians and VJs
  • Creative Coders
 Understanding proceduralism is a key to generative modeling and animation as well as a way to develop opening abstract thinking abilities for creating generative art, automating tasks, and optimizing your workflow.

You will learn how to:

  1. Understand the visual and code-based programming

  2. Use the Node-based workflow,

  3. Understand data types inside Houdini & TouchDesigner

  4. Exchange geometric and animation data and output the final results in Houdini & TouchDesigner

  5. Make real-time compositing and color grading, postprocessing fx, and produce generative textures

  6. Visualize sound and synchronize animation with sound

  7. Animate using procedural and keyframe animation and program the interactive logic

  8. Create procedural geometry and complex generative systems

  9. Setup rendering in Houdini using Mantra, Karma, and Redshift

  10. Do dynamic simulations and growth effects

  11. Setup real-time rendering using TouchDesigner

  12. Integrate sensors and external programs to TouchDesigner

  13. Create your own asset library

  14. Build custom UI and manage a content playback

  15. Exchange data between Houdini/TouchDesigner and Unreal

You will be able to create after the course:

 

  • Generative abstract textures

  • Procedural 3D animations and Motion Graphics

  • Performance UI and Logic of the media server

  • Data-driven motion design systems

  • Interactive Applications

  • AV Shows

Course Format:

 

  • The course is prerecorded and includes around 150 video lessons.
  • All lessons are structured in 3 levels: Basic, Intermediate, and Advanced.
  • Each level contains 3 blocks of modules.
  • Each module contains 3 lessons with one project.
  • After the 3rd module, you will have a week to finish the assignments and a webinar with Q&A.
  • After every level, you will have an additional week to finish the assignments and relax.
  • For communication, during the course, we have a chat with the tutor, course
  •  

Level 101. Basics

WEEK 1: INTRO

Module 101.1:

Week 2: UI and Basic Projects

Week 3: Compositing

Week 4: CHOPs concept

Week 5: Live Stream. Time to finish the homework

Module 101.2:

Week 6: Time Management and Animation

Week 7: Python in TouchDesigner

Week 8: Movie Bin

Week 9: Live Stream. Time to finish the homework

Module 101.3:

Week 10: SOP Intro

Week 11: Geometry Attributes and Procedural Modeling

Week 12: CHOP Export and Recording

Week 13: Project 1

Week 14: Live Stream. Time to finish the Project 1

 

Level 102. Intermediate

Module 102.1:

Week 15: CopySOP and Geometry Loops

Week 16: Procedural Modeling Technics

Week 17: Instancing in TouchDesigner

Week 18: Live Stream. Time to finish the homework

Module 102.2:

Week 19: Landscape

Week 20: Particles in TouchDesigner and Houdini

Week 21: Rendering

Week 22: Live Stream. Time to finish the homework

Module 102.3:

Week 23: Geometry Growth. VEX & SOP Solver

Week 24: Dynamics I

Week 25: Dynamics II

Week 26: Project

Week 27: Live Stream. Time to finish the Project 2

 

Level 103. Practical Cases

Module 103.1:

Week 28: Rendering in TouchDesigner

Week 29: Rendering in Houdini

Week 30: Digital Assets

Week 31: Live Stream. Time to finish the homework

Module 103.2:

Week 32: System Architecture and UI

Week 33: Kinect Lesson

Week 34: Render Pick and Multitouch

Week 35: Live Stream. Time to finish the homework

Module 103.3:

Week 36: Infographics and Dataviz

Week 37: Sound Synthesis in TouchDesigner

Week 38: Integration with Ableton

Week 39: Integration with Unreal

Week 40: Live Stream. Final Project

Week 41: Time to finish the Final Project

Week 42: Final Live Stream.

 

Who is teaching: 

Stanislav Glazov (Licht.Pfad Studio)

 

Media and CG- Artist with work experience of more than 22 years and teaching since 2001

Worked in film production as Technical Director for:

  • Trixter
  • Scanline CA

Worked with:

  • Onformative
  • WhiteVoid
  • Sila Sveta
  • Raduga Design
  • Kommersant.tv

 

Teached in:

  • SAE Academy
  • ScreamSchool
  • Realtime School

Since 2008 producing education content at a custom platform Online and Offline.

His large-scale art installations and live performances produced standalone and in collaboration with Dasha Rush, Robert Lippok, Valentin Tszin, Alexander Abdukarimov, etc were presented at countless events and festivals around the world, including Gamma Festival, Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Komische Oper Berlin, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon, Telefonica in Lima (Peru), Lowry Theater in Manchester, and many others.

 

More than 2000 artists took the workshop and courses created during this time. We guarantee the high-quality education based on the system developed through 20 years of tutoring experience
Experience level