Houdini and TouchDesigner are complementary programs for solving a wide spectrum of creative tasks for 3D graphics, motion design, performance art, and interactive installations. Both programs are based on the same node engine and share the procedural approach, a variety of data formats, and UI concept.
Actually learning TouchDesigner you are already learning Houdini and vise versa
LEARN WORKFLOW AND TOOLS FOR PROCEDURAL GRAPHICS DURING THE ONLINE COURSE WITH A UNIQUE PROGRAM
What makes Hou2Touch unique
Academic approach
In my course, I chose a family of the 2 oldest and most powerful software systems sharing a lot of ideas and tools and produced by the same prophet mind.
Since then Houdini and TouchDesigner have been developing independently and in different ways while still employing a lot of common concepts and techniques, providing the artist with a great variety of tools for creating both real-time and non-real-time graphics and art
Teaching style
My teaching style was being developed in the cource of 21 years of educational practice and is based on the academic approach which: doesn’t just explain the “menu options” but the ideology and paradigm of the software, teaches you how to think in terms of nodes and corresponding grammar, while still providing enough of practical examples and cases. I will explain in parallel the similarities and differences between the both programs
Practical work
Extremely fast diving in practical work. We teach to think out of the box and to find your own ways to solve the problem
Parallel learning
Parallel learning of TD and Houdini while choosing the workflow through researching pros and cons of each program and within a practical framework.
Course Trailer
Course Format
- The course is completely prerecorded and includes around 150 video lessons.
- All lessons are structured in 3 levels: Basic, Intermediate, and Advanced.
- Each level contains 3 blocks of modules.
- Each module contains 3 lessons with one project.
- Each lesson contains several videos, detailing the theme.
- After the 3rd lesson, you will have a week to finish the assignments and a live stream with Q&A.
- After each level, you will have an additional week to finish the assignments and relax.
- For communication, during the course, we have a chat with a tutor, course curators, and other participants.
Syllabus
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Intro
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LEVEL 101: Crash Start. Beginner
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Module 101.1. Basics
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Module 101.2: Content Management and DATs
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Module 101.3: Geometry Concept
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LEVEL 102: Procedural Modeling and Simulations. Intermediate
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Module 102.1: Procedural Modeling
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Module 102.2: Build a Final 3D Scene
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Module 102.3: Dynamic Simulations
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Level 103: Pipeline and Workflows. Intermediate till Advanced
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Module 103.1: System Architecture and Assets
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Module 103.2: Interactivity
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Module 103.3: Data visualization. Web Integration
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Module 103.4: AV Setup
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Module 103.5: Integration with Unreal
Experience level