Create an audiovisual environment in a virtual space with Kohui Koui (Noto the talking ball) Website : www.kohui.xyzInstagram : https://www.instagram.com/ko_hui_/ Noto the talking ball - Patreon : https://www.patreon.com/notothetalkin...
In this tutorial we look at how to create a basic interactive particle system by using the Kinect v2 (works with Azure too), Optical Flow and particlesGPU. We especially have a closer look at the particlesGPU, so you can easily customize the look and behaviour of the particles to your needs.
In this tutorial we create a component which can detect when objects are on top of each other (colliding). This works for any 2D input with alpha. You could also render a 3D scene and use it there, it just works on the u v axis though.
I have always seen the Render Pick function, mainly used with the mouse. However, I have always wanted to control it with a Kinect and finally in the last months I came up with a personal solution that allowed me that!
Here's a tip for a constant calculation of blur depth, even when geometries are in motion. Thank you to everyone who came to the channel and subscribed. If you have not already done so, it will be a great motivation to continue working on more tutorials.
Elburz talks through re-architecting Hal Lovemelt's (feedback.video) Interactive Twitch Streaming setup. They talk through dividing up all the hardware, deciding on data-sharing protocols, and splitting up the TouchDesigner projects on the individual machines.
We all know about the complex and expensive types of hardware we can use to track people in a space. But often times we don't really need that level of fidelity or have the budgets for that type of hardware.
Three.js is one of the most popular frameworks for 3D in the web and it makes a perfect pairing with TouchDesigner. Web tools utilizing TouchDesigner in their pipelines are quickly becoming more and more popular.
3D Texture can be intimidating for a lot of users because they're unlike our regular 2D textures we work with every day. You may have even tried to plugin a 3D texture into another TOP and found errors you couldn't decipher.