En esta serie de tutoriales (Copycat Series) vamos a recrear ejemplos/referencias/etc sacados de distintos lados en TouchDesigner. You can reach me at my insta: @lucasvogel.exe
In this TouchDesigner tutorial we explore a glitching technique that originates from analogue video processing. Check out other inputs like video device in etc! Wikipedia: https://en.wikipedia.org/wiki/Circuit... Free Images/Videos: https://www.pexels.com
Reactive particle systems are always in demand by clients and are extremely fun for audiences. In TouchDesigner, we can create a fully reactive GPU particle system with just a handful of nodes in less than 10 minutes.
This tutorial covers reflective materials, backgrounds (including cube map textures and an atmosphere/sunset simulation)! https://youtu.be/_-_lwnSrwI4
The creative frontiers of UV's are limitless! Building on awesome UV-based content creation workflows, Jack DiLaura guest hosts this continuation of his great tutorial on how you can slice up your textures with circular slicing layouts using UV maps.
intro Over this past year streaming to Twitch with TouchDesigner has exploded, due to a simplification of the video pipeline. What used to require multiple software apps and video protocols is now just a Top. Rad, I know.
In this TouchDesigner tutorial we look at how to use the Kinect in combination with TD and Ableton to create a simple interactive instrument. For now we're only using kick and snare but you can add more sounds and use different instruments as well.
EDID management is a hidden gem in an interactive pros toolkit. It allows us to simulate all kinds of different displays even when we don't physically have them.
UV textures are incredibly useful but they're often overlooked when it comes to content creation. In this video, Jack DiLaura guides you through generating UV textures and using them to create real-time texture slicing effects in TouchDesigner.