https://youtu.be/-vbwSu5agmk HI everyone , i found the time to make a video about the SD TOP. What is the difference? IS AN OPERATOR YOU NEED NO PYTHON TO RUNNIN IT and you also do not need conversion to TRT so we maintain the model as they are!! Have fun with the video !
Tutorials
In this tutorial we start by shaping the base form that will become our piece, inspired by the work of John Whitney. First, we build the 3D foundation, then set up instancing to give position to each element, thinking carefully about how the pattern should distribute in space.
INSTANCING SINE COS - TOUCHDESIGNER TUTORIAL [33]
If you've ever wondered how to make a shiny tentacle creature that merges into its environment, this video is for you! No prior RayTK knowledge necessary. https://youtu.be/cY4bnt8DRnI
RayTK Shiny Tentacle Chamber Tutorial
Ever wanted to peer into the depths of your TOPs and understand their hopes and dreams and pixel data? TOP viewers are the solution. You've probably used them, but there are a bunch of features in there you might not know about. https://youtu.be/a506pLGhIfY
TOP Viewers Guide
This tutorial is about the 4D as a way to deform geometry. You lift a 3D object into 4D, rotate it there, and project it back. The result is a smooth deformation that is hard to get in another way.
4D geometry and transformations

In this tutorial, we will explore a powerful Houdini to TouchDesigner pipeline that allows us to create complex attributes in Houdini that later on we can modify and recombine in POPs in TouchDesigner using the Math Combine node. The result is a real-time animated Voronoi fracture.
Houdini to TouchDesigner Pipeline

In today’s video, Joel will recreate the Lag component from the world of CHOPs and recreate it in POPs, to smoothly blend attributes.
Creating a Custom POP Lag Component in TouchDesigner

Explore the intersection of procedural geometry, advanced material workflows, and real-time audio analysis. In this comprehensive TouchDesigner tutorial, you'll establish a 3D base geometry and master instancing techniques to control position, scale, and color variation at scale.
REACTIVE NOODLES - TOUCHDESIGNER TUTORIAL [28]

In today's video we will look into Bileam's "Orthographic Boxes" tutorial from a years back (before the existance of TOP instancing) and use it as a base to build our own POP based system.
Ortho Boxes in POPs [special offer in the description]

Regular camera viewers are hard to control in TouchDesigner, but there's a better option! Learn about the cameraViewport component which has lots of neat interactive features. https://youtu.be/a77tWHOW008
Easier Cameras with cameraViewport
Learn how to build a viral blob tracking effect from scratch in TouchDesigner — completely free. In this full project walkthrough, you'll learn the fundamentals of blob tracking, how to connect it to visual effects, and how to create a polished, shareable result without any paid plugins or assets.
Make This Viral Blob Tracking Effect In TouchDesigner (FREE)
In this video we'll show you how to get started with face tracking with MediaPipe in TouchDesigner (changing states with facial movement).
MediaPipe Face Tracking in TouchDesigner

In this video, Jack DiLaura walks you through the basics of POP Attributes. You’ll learn about common naming conventions, sizes, and data types before diving into several practical examples that showcase various attributes in use.
TouchDesigner POP Attributes 101

Learn how to import and render FBX models in TouchDesigner, then take things further by transforming the model into a dynamic point cloud.
Using FBX Models in TouchDesigner

Build a virtual flip-dot / flip-disc style display in TouchDesigner using POPs, feedback loops, dithering, and real-time 3D rendering techniques.
Flip-Dot Display Tutorial | POPs, Dithering, and Feedback

In this tutorial we start by building the basic stage for our particle system. First, we create the 3D space where everything will happen, add materials to make our particles look interesting, and think about how we want our particle system to work.
COSMIC PARTICLES - TOUCHDESIGNER TUTORIAL [27]

Learn how to use RayTK to create a real-time scene with a twisting warped star thing! No prior RayTK experience required. https://youtu.be/ziymCSyWnEY
RayTK Evolving Star Tutorial

Christian shows you how to connect TouchDesigner and Unreal Engine to drive interactive motion graphics. You'll use MediaPipe to track hand movement and finger position and then send that data over OSC into Unreal Engine and hook that up to the new suite of motion graphics tools in Unreal Engine.
TouchDesigner and Unreal Engine Integrations (Part 2)

Live 3D body capture from a webcam, into a POP, at 30 fps Hey all. Wanted to share what I learned building a TouchDesigner component that takes any TOP — webcam, video, still image — and pushes out a live SMPL body mesh as a POP, one mesh per person in the frame.
3D Model from 2D image or Video input - HumanPOP

Learn the basics of GLSL materials and write your first vertex shader in TouchDesigner!











