Point clouds in TouchDesigner was first taught as part of the PRECTXE 2019 Festival in Seoul/Korea. This 3 part video series starts with a look at Instancing and the new Instancing related features added in recent experimental builds of TouchDesigner.
Tutorials
8 parts series of the recording of the Introduction to GLSL in TouchDesigner workshop I taught at Brooklyn Research (https://brooklynresearch.org/) on July 14, 2018 Youtube playlist : https://www.youtube.com/playlist?list=PL5zzMHjnPWS03e_t7jik_-stynirBRrPc https://www.youtube.com/watch?v=PVTZfDI
Introduction to GLSL in TouchDesigner
Salutations, Here is a .toe file I've put together containing all of the basic audio-generation techniques I know of in TouchDesigner along with a beginner's guide to troubleshooting.
How-To Audio in TouchDesigner
In this first part of a multiple part tutorial series we are going to explore a concept we've called 'sentence instancing'.
Kinetic Typography in TouchDesigner - Part 1 The Fundament

Tokyo Developer's Study Weekend vol.024 CONTENTS CREATION
CONTENTS CREATION WITH IMAGE PROCESSING TECHNIQUES ON TOUCHDESIGNER

I can haz Reflections?! Refractions? Zoe loves all things reflective and refractive and it was almost a year ago that they started looking into how to achieve compelling illusions of reflection and refraction.
Reflections & Refractions

This beginner level TouchDesigner tutorial explores a method for looping noise for the purpose of creating looping animations. In it we will recreate a Processing sketch by Étienne Jacob, which is featured in his blog post Drawing from noise, and then making animated loopy GIFs from there.
Looping Noise Part 1: Ending at the Beginning

This beginner level TouchDesigner tutorial covers instancing with the Geometry COMP, a technique that lets you copy one piece of geometry many times in an efficient way.
Instancing Geometry

The Nvidia Flex solver is all the rage right now so here is a quick tip on how to create a fluid tank and interact with that fluid with dynamic bodies from Bullet solver https://vimeo.com/411592754 false
Nvidia Flex and Bullet Solver Fluid Simulation Quick Tip

I was deeply saddened to know that John Conway passed away on 11 of April 2020, due to COVID-19. Just one week prior I was playing with the "Game of Life" algorithm, so this news felt very close.
Cellular Automata Tutorial Series

After we shared a tutorial on creating faux refractions in September, Zoe started exploring ways to use this technique in her work.
Leap Motion Illusions

If you've ever been tempted to write or program your own shaders, or want to manipulate your transforms in a custom way, you've probably run into matricies.
An Interactive Guided Tour Through Matrix Transformation Pipelines

Hi everyone, this is a "full" free beginner course aimed at everyone who wishes to start learning TouchDesigner. Enjoy!
Full Beginner Course

This beginner level TouchDesigner tutorial uses 1D looping noise for the purpose of creating infinite tunnel zooms that start and stop in the same spot (okay, technically not infinite, but it does feel like it goes on forever!) We will also look at a technique for getting smooth camera motion and mo
Looping Noise Part 2: Infinite Tunnel Zoom


Overview How you design, plan, and extend a system is a both an engineering and creative endeavor. The choices you make will have lasting impact in the way you work, what your system can do, what it can't do, and how easy it will be to maintain and adapt for future work.
Modular Architectures

Linear PBR UPDATE: 05/28/2020: fixed very small bug in linear<->sRGB conversion functions in glsl tone mapping TOP. --- UPDATE: 05/15/2020: turned compute tangents on for shoes - tangents must always be computed if normal mapping is used.
Linear vs. Gamma in PBR Render Pipelines

En este tutorial estaremos realizando un sistema de lineas interactivas, las cuales responden al paso de un objeto, en este caso una esfera.
Lineas interactivas para instalaciones

Introducción a conceptos basicos del uso y estrutura de los operadores, y sus categorias, basado en el archivo .TOE que podra encontrar en este LINK>> https://tutordigital.cc/download/categorias-operadores/ https://youtu.be/wghMG1sGEa4 false
Introducción a Categorias de OPeradores

https://www.youtube.com/watch?v=hFQnhFXw4YQ false
Creación de contenido visual con Touchdesigner - Introducción (Workshop)

https://www.youtube.com/watch?v=75n7ZYzkLHw false Fuente: https://qiita.com/snafkinliberty/items/540c1872d1be3ec40a5c
Vj loop - 01

https://www.youtube.com/watch?v=gkisf1CYj3A false Comunicacion bidireccional entre Touchdesigner y Resolume. Para enviar contenido visual y tener control de parametros de un programa a otro. En Resolume se agregan archivos .dll, con 4, 8, 12 y 16 dummy parameters.
Touchdesigner + Resolume: comunicación bidireccional

Fast Fluid Dynamics Simulation based on Jos Stam's paper and NVIDIA's GPU Gems Chapter 38.
Fluid Simulation

https://youtu.be/SJZIMGg-thY false You can download project file in below link now. https://www.patreon.com/notothetalkingball
Instancing Geometry with Mouse interactive in Touchdesigner

In this tutorial, I show how to establish the connection between TouchDesigner and Ableton using TDAbleton. At 3:12 , drag and drop the "TouchDesigner" folder (which is inside the "TDAbleton" folder) into the "MIDI Remote Scripts" folder, not the entire TDAbleton Folder.
Basic Setup – TouchDesigner + Ableton Tutorial 1

In this tutorial, we create a pseudo pixel sorting effect in TouchDesigner using only TOPs and a feedback loop. Add a level after the substract to adjust the darkened image. Files, exclusive content and more: https://www.patreon.com/elekktronaut
Pixel Sorting

This beginner level TouchDesigner tutorial covers using the Noise TOP to generate vertex displacement effects within the Phong MAT.
Noise Displacement

https://youtu.be/Kxng628ejFY false You can download project file in below link now. https://www.patreon.com/notothetalkingball
Create Landscapes with Kohui!

A simple and versatile text effect based on noise, a couple of masks and a Displace TOP. The tutorial also shows how to animate it based on an audio input.
Sliced Type
Une nouvelle série de Tutoriels explique comment créer un système de particules en utilisant les textures comme espaces de position et de vitesse et le GSLS TOP pour faire varier le système. La partie 1 montre comment poser les premiers éléments, position, vitesse et instances.
Initiation aux particules GLSL

https://www.youtube.com/watch?v=TJCFX9-TW5Q false