Learn how to import and render FBX models in TouchDesigner, then take things further by transforming the model into a dynamic point cloud.
Tutorials
Build a virtual flip-dot / flip-disc style display in TouchDesigner using POPs, feedback loops, dithering, and real-time 3D rendering techniques.
Flip-Dot Display Tutorial | POPs, Dithering, and Feedback
In this tutorial we start by building the basic stage for our particle system. First, we create the 3D space where everything will happen, add materials to make our particles look interesting, and think about how we want our particle system to work.
COSMIC PARTICLES - TOUCHDESIGNER TUTORIAL [27]
Learn how to use RayTK to create a real-time scene with a twisting warped star thing! No prior RayTK experience required. https://youtu.be/ziymCSyWnEY
RayTK Evolving Star Tutorial
Christian shows you how to connect TouchDesigner and Unreal Engine to drive interactive motion graphics. You'll use MediaPipe to track hand movement and finger position and then send that data over OSC into Unreal Engine and hook that up to the new suite of motion graphics tools in Unreal Engine.
TouchDesigner and Unreal Engine Integrations (Part 2)

Live 3D body capture from a webcam, into a POP, at 30 fps Hey all. Wanted to share what I learned building a TouchDesigner component that takes any TOP — webcam, video, still image — and pushes out a live SMPL body mesh as a POP, one mesh per person in the frame.
3D Model from 2D image or Video input - HumanPOP

Learn the basics of GLSL materials and write your first vertex shader in TouchDesigner!
Creating Your First Vertex Shader in TouchDesigner

Inspired by Posy's "motion extraction" video — that beautiful trick where a video is differenced against a time-shifted copy of itself, leaving only what moved. Trees breathing. Sun creeping across a wall. A deer you couldn't see until now.
Motion Extraction in TouchDesigner — free TOX
In this tutorial, we use the Ray POP to make particles bounce off specific collision objects across two different examples. Get the project file: https://www.patreon.com/posts/tutorial-with-156434499
Particle Collisions with Ray POP

Hey folks — dropping a small but genuinely useful tool: a PS4 DualShock 4 → CHOP tox for TouchDesigner (macos specific) - there are working ps4 TOX's on the TD forum. Plug in your controller, drop the tox into any project, and you get a single clean CHOP output with 20 human-readable channels.
PS4 Controller → TouchDesigner: A Clean CHOP Tox

Got a dusty Xbox 360 Kinect in a drawer? A modern Mac with no Windows in sight? This is the bridge: a Custom POP plugin + TouchDesigner component that pulls a live point cloud from the Kinect 360 straight into TD on arm64 macOS. No Windows VM, no Syphon hop, no OSC bridge.
Kinect 360 TOX for MacOS

TDLayout3D is a drop-in TouchDesigner .tox that takes a panoramic image (or 360° video) and spits out a full 3D model of the room inside it — corners, walls, floor, ceiling — ready to use for projection mapping, VFX, set design, or just cool-looking renders.
Layout3D - Run Layout Estimation models locally to build SOP geometry of 360 Panoramas
https://www.youtube.com/watch?v=FzugbBNACG4 This TouchDesigner tutorial focuses on the Projection POP as a way to create real-time interactive 3D scenes that react to 2D texture inputs.
Build Texture-Driven 3D Systems in TouchDesigner

Introducing CoreML-TDSyphon bridge. enabling any image based .mlmodel using apple CPU GPU & ANE (apples neural engine) to output video video TOPS with any... I repeat..
TouchDesigner CoreML Syphon Bridge

Real-time 4x AI upscaling on Apple Silicon -- without killing your FPS. This TOX runs a Real-ESRGAN CoreML model in a completely separate process from TouchDesigner.
CoreML Upscaler

Runs any SegFormer-family CoreML model on Apple Silicon — clothing, fashion, face parts, 150-class ADE20K scene parsing — from a single dropdown menu.
TDSegment - Run face, Clothing and area segmentation models locally

I built a TouchDesigner TOX that gives you one-click access to the entire Hugging Face cloud model catalogue. FLUX, SDXL, Sora 2, Google Veo 3.1, LTX-Video, Wan 2.2, Qwen-Image, HunyuanVideo — all from inside your patch, all from a single API key you paste in once.
Huggingface x Touchdesigner

In this beginner-friendly TouchDesigner tutorial, we show you how to use a Kinect depth camera together with POPs to transform a video into a particle-based visual.
Using Kinect + POPs in TouchDesigner

In this tutorial, we'll build a dynamic twister effect using a Torus geometry as our starting point.
TWISTER SCULPTING - TOUCHDESIGNER TUTORIAL [26]

In this video, Bruno walks you through how this new tool works, how to set it up for your immersive room project, and how it can streamline your immersive projection mapping workflow in TouchDesigner.
How to Map an Immersive Projection Room in TouchDesigner
Material Design Icons are an easy way to make nice looking UIs without having to use a bunch of image files. https://www.youtube.com/watch?v=sfZOY3iPW8M
Material Design Icons

https://youtu.be/oDLxZjYogAU In this TouchDesigner tutorial I'll show you how to filter point cloud data from an Orbbec Femto Mega depth camera and build 3D detection zones and spatial buttons using TouchDesigner's newest POPs operator class.
How I Build Interactive Installations with Depth Cameras + TouchDesigner

https://www.youtube.com/watch?v=k7FpIJ08Iso Hi everyone, This time i want to share you a vibe coded research i made. What can web bring us in TD so have FUN??
WEB IS OP

Most of the current laser touchdesigner tuto are pangolin and beyond software and here is a beginner budget friendly laserOs and touchdesigner tuto. New to laser visuals?
How to Get Started with Laser Visuals | Create Your First Audio-Reactive Laser in TouchDesigner

This tutorial demonstrates the creation of an organic, creature-like system using CHOPs to drive dynamic tentacle motion and procedural behaviors.
ORGANIC CREATURES - TOUCHDESIGNER TUTORIAL [25]

Jack DiLaura shows you the basics of working with DMX lighting in TouchDesigner using the latest POP techniques introduced with the 2025 series.
TouchDesigner to DMX Lighting

In this video, Joel shows you how to go about building custom UI’s in TouchDesigner to accompany a main performance window.
Custom User Interfaces inside TouchDesigner

Jack DiLaura walks you through implementing a simple logic-based control system for the Particle POP, based on the position of the Particle POP’s emitter geometry.
Controlling a TouchDesigner POPs System with Logic

In this tutorial, we will construct a “fluffy universe” by combining a Physically Based Rendering (PBR) material workflow with procedural geometry driven by the Fractal operator.
FLUFFY UNIVERSE - TOUCHDESIGNER TUTORIAL [24]

Ready to improve your lights in TouchDesigner? Christian shows you how to use a custom shadow map in TouchDesigner to add some real time gobo effects.
Custom Shadow Maps in TouchDesigner

A hand tracking "dial" that maps the angle between your thumb and index finger to a -1 to +1 CHOP output, with a visible colored line overlay on your webcam feed. Both hands work independently. Useful for controlling any parameter in real-time with just your fingers.
Mediapipe Finger Pinch Dial Controller

Jack DiLaura walks you through the basics of the new TouchDesigner Python Environment Manager component (TDPyEnvManager), using an article by Derivative’s Michel Didier as a guide.
TouchDesigner Python Environment Manager Basics

In this tutorial, we develop a procedural visual system based on sine wave generation to produce a dynamic motion effect. The process begins with the construction of a base 3D geometry that serves as a spatial reference for wave deformation.
SIN WAVE - TOUCHDESIGNER TUTORIAL [23]

In this beginner-friendly tutorial, you’ll learn how to use MIDI controllers inside of TouchDesigner. We start with the basics of the MIDI protocol (what MIDI is, how it works, and what the values mean) and then move step by step into TouchDesigner.
MIDI Controls in TouchDesigner

New media artist Lake Heckaman walks you through building a real-time GLSL slitscan shader built from scratch. This effect pulls from past frames to create streaked motion, time-bending visuals, and smooth temporal distortions.











