The simulation of fluids in computer graphics is an incredibly complex and interesting topic, and one that has the potential to generate some equally impressive and beautiful outcomes.
In this video we'll go over basic examples of how to connect a Webcam, Photoshop or any other software to Stable Diffusion, with TouchDesigner, ComfyUI and OBS.
Feedback, when combined with particle systems, can generate some incredible visual results. With a few operators, you can generate simple trails that trace the trajectory of each particle to smoke-like clouds that look as though they've been emitted by the particles as they move.
Hi, This is an advanced example of a portable scene in TD. In here we use 3dTexture to store vertex animation data and we feed our PBR with that texture. I ask for instance indices and with those i read the 3dTexture accordingly.
35 Unwrapped Geometry_pt3 Hi, in this tutorial we will learn how to work with sampled geometry. This technique allow us to work with complex geometry without the needs to use UV as sampling point for our buffers.
Since Unreal Engine is quickly becoming a go-to tool for interactive and immersive developers, you might be wondering how you can access and utilize API data in projects of your own.
Teleprompter with TouchDesigner This project will allow you to always have a handy interface for your teleprompters. Its use is simple and basic. The instructions are available in the project in the form of notes."
With many sensors like the Kinect (and increasingly even less sophisticated hardware) it’s easy to retrieve detailed movement information, but it’s not always easy to figure out how to then visualize that information!
In this video, we'll build line patterns with TouchDesigner SOPs and use Illustrator to convert them into an SVG file to send them off to be laser cut.
Hi, in this tutorial we will use the unwrapped geometry with a pbrMAT and we will apply an affector to the chain. With the affector we will define area where to have deformations and apply realtime effects to our PBR unwrapped geometry :-) The example file i show in the tutorial.
Hi , in this video we will explore a way to manipulate geometry in TOP, so to have interctive geometry in your GPU. This video is the proof of concept of a component i'm developping for the comunity. I share as example a creation of mine, made with this system , file is attached.
In this video, we will build an AI portrait project in TouchDesigner using a webcam input. When someone enters the frame, it will trigger the project to generate a new image. We'll use Torin Blankensmith's compute(r)ender AI tool for this project.
Crystal Jow covers some simple habits and tips that will make you more of a pro in TouchDesigner. These habits and tips are usually more difficult to pick up when self-learning or aren't talked about in most videos because they aren't as flashy, but they will improve your workflow!
Topographic maps, which illustrate elevation levels of terrain, create some very interesting abstract organic shapes when viewed from an artistic/aesthetic standpoint.
Hey! In this tutorial, we'll go over the new free open-sourced MediaPipe plugin for TouchDesigner that's GPU accelerated and works on Mac and PC with no instillation.
This project aims to enable users to interact with a Black Magic camera using TouchDesigner. Whether it's for professional purposes or more experimental endeavors, such as controlling the camera's iris or focus using voice commands or motion gestures, this project has you covered.
Follow along with Jack DiLaura as he walks you through creating a minimalist, abstract 3D sculpture in TouchDesigner inspired by the work of Tony Smith and other minimalist sculptors.
Discover how to create interactive distortion and how to control it with your mouse in this new TouchDesigner tutorial. I consider this an intermediate tutorial because of the usage of mixed techniques.
Discover the potential of generative art with this focused TouchDesigner tutorial. This guide will show you how to create and auto-export collections of unique, procedural art pieces - an essential skill for digital artists, designers, or anyone interested in the NFT marketplace.
In this tutorial we take a look how we can use webcam and #kinect as a particle sources in particlesGpu from the palette for some funky interactivity, and learn some things along the way. These techniques can be used with any video or pointcloud input!
Hey! In this tutorial, we'll go over how to create audio reactive visuals that are also motion controlled using a custom Body Tracking plugin that I developed for TouchDesigner. Link to the Project File is on my Patreon: https://patreon.com/tblankensmith
Hey! In this tutorial, we'll go over my new body-tracking plugin for TouchDesigner. It runs off the webcam and works on both Mac and PC without any setup. In this video I'll show you an overview of the component and how to start using it in your TouchDesigner Projects.
Create a scene that moves through a warped grid! Topics include: scene organization and parameterization tiling in 3d bending and twisting space light attenuation modular material with specular and diffuse shading step-based movement with python https://www.youtube.com/watch?v=mfygCvdfzTQ
In this video, Jack DiLaura walks you through the basics of the particlesGPU component. You’ll learn how to set up geometry for use with the system, how to work with basic forces, add color via a texture, how to use a 2D texture array to apply different textures to different particles, and more.
In this tutorial we have a look at how to generate trailing instances, by definind a set of leading instances and utilizing Cache TOP with a replicator and Layout TOP.
In this video, we'll create small, interactive candle effects on Arduino and go over an introduction of interfacing TouchDesigner with Arduino over Serial.
Create a scene with a cluster of tentacles made from geometric patterns. Topics include: spiralZoom stepField handling render glitches blending with hidden SDFs polyhedronSdf modular material with specular and diffuse shading https://www.youtube.com/watch?v=eFYAhSR0LQ8 x
In this video, Crystal will cover making an audio-reactive point cloud with Instancing in TouchDesigner. This technique was previously shared in Holiday Point Cloud Transitions tutorial. You can use any audio or device in to create this look.
NVIDIA Flex is a particle-based physics simulator that takes advantage of NVIDIA GPUs to generate high-performing particle and fluid simulations. It comes integrated in TouchDesigner and provides a GPU-enhanced alternative to some of its other particle and physics simulation options.