Create some twisty warped hexagons! In this one we walk through the process of creating a scene using RayTK that involves some of the new operators in RayTK 0.33. https://www.youtube.com/watch?v=bCfd4NqtRnk
Tutorials
A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 7 shows how to solve problems with absTime.seconds that arise in a long-term installation.
TD as Game Engine, Part 7: Time
A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 6: Render Pass
A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 5: Audio
In this video, Crystal will cover how to make a generative ornament animation in TouchDesigner. The look is inspired by Thomas Weil's 'New Grammar of Ornament' book. We will cover different ways of using TOP compositing to achieve this look.
New Grammar of Ornament in TouchDesigner

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 4: Zones

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 3: First Person

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD AS GAME ENGINE, PART 2: INPUT

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 1: Structure

One way to listen to textures in TD. Project File: https://drive.google.com/file/d/1mef8... https://youtu.be/YU6JJsPp438
Texture to Sound

Berenice Abbott was an innovative photographer and inventor known for her intimate portraits of the Parisian art scene in the 1920s, breathtaking documentary photography of New York City during the depression, and equally beautiful and illustrative scientific images created from the 1940s onward.
Berenice Abbott-Inspired Multi-Exposure Effects in TouchDesigner

Inspired by Apple Music's album feedback ad, Crystal will show you how to recreate the effect in TouchDesigner with a Kinect Azure. You'll go over instancing with both SOP and CHOP operators. If you don't have a Kinect sensor, don't worry, you can follow the tutorial with any image.
Apple Feedback Effect in TouchDesigner

In this TouchDesigner tutorial we're creating funky particles using TOP instancing based on noise and feedback.
Feedback Particles

If you’ve seen the popular TV show “The Last of Us”, you’re probably familiar with the title sequence, which features some very cool physarum-like organic structures that grow into the title graphic.
The Last of Us-Inspired Text Effects in TouchDesigner


Here is my new Touchdesigner Tutorial about 3D Rendering with Buffers. I know I've already shared a project file about this topic, but many of you are still asking me some questions about the process. A tutorial is probably the best way to explain everything.
TUTORIAL - Adv. 3D Rendering with buffers

Although commonly associated with impressively detailed scans of spaces, objects, and terrain, point clouds can be a great source of generative visuals and creative inspiration, especially when you start to generate and animate your own.
Generative Point Clouds in TouchDesigner

Taking inspiration from sci-fi and cyberpunk classics of the past, Cyberpunk 2077 presents a visual aesthetic equally gritty, vintage, and futuristic.
Cyberpunk 2077-Inspired Point Cloud Effects in TouchDesigner

In this tutorial we will use the ComplexOp in feedback loops to create interesting fractal-like feedback patterns and more! This video also brings an update to the ComplexOp with transform orders for pre- and post-transforms.
Complex Feedback Fractals using ComplexOp + update!

You’ve probably heard about OpenAI’s GPT3 or its sibling, ChatGPT, as they’ve been making headlines recently about their ability to generate very convincing human-like text.
Generating Text with GPT3 in TouchDesigner

Stable Diffusion is one of several popular text-to-image deep learning models released in the last few years, and is capable of producing highly detailed images based on text prompts from the user.
DIY Stable Diffusion API ↔ TouchDesigner

You’ve probably heard about OpenAI’s GPT3 or its sibling, ChatGPT, as they’ve been making headlines recently about their ability to generate very convincing human-like text.
Kinect 2 vs Kinect Azure in TouchDesigner

In this TouchDesigner tutorial we're using TOPs to create a grid system with which we can remap/displace any input texture in an efficient way.
Dynamic Texture Grids

In this video, Crystal will cover how to connect the Muse 2 device into TouchDesigner. The Muse 2 is a EEG device that can track brainwaves. Using OSC ports to get the data, we will build a simple generative animation controlled with the mind.
Muse 2 EEG Device in TouchDesigner

John Maeda is a well known designer, artist, and computer scientist who has continually pushed the boundaries of not only disciplinary divisions between art and design, but also the use of the computer as an artistic medium.
John Maeda-style Generative Poster Design in TouchDesigner

In this video, Crystal will show how you can integrate Stream Deck by Elgato into your TouchDesigner workflow. We will use the MIDI plugin to control parameters in TouchDesigner. We will also discuss using the device's open and hotkey functions while working.
Integrating Stream Deck + in TouchDesigner - Tutorial

Hey! In this tutorial we'll go over 2 new components I developed to run OpenAI's Whisper (speech to text) and ChatGPT within TouchDesigner. The components work without any setup needed, just add your OpenAI API key.
Custom ChatGPT and Whisper(speech to text) Plugins for TouchDesigner

TUTORIAL : Stereoscopy (3D Depth Illusion) New tutorial about Stereoscopy. It's Touchdesigner related, but not only. Put your 3D glasses on, and let's go... The TD project file is available for download on my patreon (contributors only).
TUTORIAL : Stereoscopy (3D Depth Illusion)

Many new TouchDesigner artists and developers are inspired by other great works artist.
Interactive Edoardo Landi in TouchDesigner - Tutorial

Refik Anadol is one of the most well known new media artists working today. His artworks often take the shape of immersive installations, which use machine learning to visualize data to give new perspective to the current technological era.
Refik Anadol Particles in TouchDesigner, Part Two - Tutorial

Hey! In this tutorial, we'll go over how to do video to video style transfer with Stable Diffusion using a custom component in TouchDesigner.
Video to Video AI Style Transfer with Stable Diffusion and Keyframing in TouchDesigner - Tutorial

In this tutorial we take dive under TouchDesigner's hood, and see how we can modify and expand the UI with our own tools. We do this through adding a Mute button and a Volume slider to the Bookmark Bar which control the volume parameter of all Audio Device Out CHOPs in our project.
Modifying TouchDesigner's UI with Global Volume Control toolbar and more

As promised, here is the tutorial my puppet recorded about pointclouds manipulation in Touchdesigner. It's a big task to talk about this huge subject in few minutes. He's a little fast, so maybe not for beginners !? I fell sorry for them... him not.
TUTORIAL : Advanced Pointclouds Manipulation

HI, in this second part of the tutorial we will discover how to use a glslMAT to render geometry based on textures. We will continue and refine the process of calculating the distance between multiple points and use it to erase or distort geometry entirely on the GPU. Are you ready? Let's go :-)
How far is it ?____part 2___displace sop in gpu

In this tutorial we are going to find out how to interact with instances given their distance from a given point. In any software you have actuators which, depending on their position, act in the 3D scene. Let's create one together in TD! Have fun