Learn how to create a segmented ring scene using RayTK! https://www.youtube.com/watch?v=Lf6SldyuH0w
Tutorials
Hello friends! Today, we're diving deep into the mesmerizing world of Chladni Cymatics using TouchDesigner. To keep things fresh, we're trying out a slightly faster-paced format to deliver essential information more swiftly. Do drop a comment and let me know if this style suits you!
Audioreactive particles with Chladni Cymatics
Create some twisty warped hexagons! In this one we walk through the process of creating a scene using RayTK that involves some of the new operators in RayTK 0.33. https://www.youtube.com/watch?v=bCfd4NqtRnk
RayTK Warped Hexagons Tutorial
A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 7 shows how to solve problems with absTime.seconds that arise in a long-term installation.
TD as Game Engine, Part 7: Time
A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 6: Render Pass

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 5: Audio

In this video, Crystal will cover how to make a generative ornament animation in TouchDesigner. The look is inspired by Thomas Weil's 'New Grammar of Ornament' book. We will cover different ways of using TOP compositing to achieve this look.
New Grammar of Ornament in TouchDesigner

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 4: Zones

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 3: First Person

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD AS GAME ENGINE, PART 2: INPUT

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 1: Structure

One way to listen to textures in TD. Project File: https://drive.google.com/file/d/1mef8... https://youtu.be/YU6JJsPp438
Texture to Sound

Berenice Abbott was an innovative photographer and inventor known for her intimate portraits of the Parisian art scene in the 1920s, breathtaking documentary photography of New York City during the depression, and equally beautiful and illustrative scientific images created from the 1940s onward.
Berenice Abbott-Inspired Multi-Exposure Effects in TouchDesigner

Inspired by Apple Music's album feedback ad, Crystal will show you how to recreate the effect in TouchDesigner with a Kinect Azure. You'll go over instancing with both SOP and CHOP operators. If you don't have a Kinect sensor, don't worry, you can follow the tutorial with any image.
Apple Feedback Effect in TouchDesigner

In this TouchDesigner tutorial we're creating funky particles using TOP instancing based on noise and feedback.
Feedback Particles

If you’ve seen the popular TV show “The Last of Us”, you’re probably familiar with the title sequence, which features some very cool physarum-like organic structures that grow into the title graphic.
The Last of Us-Inspired Text Effects in TouchDesigner


Here is my new Touchdesigner Tutorial about 3D Rendering with Buffers. I know I've already shared a project file about this topic, but many of you are still asking me some questions about the process. A tutorial is probably the best way to explain everything.
TUTORIAL - Adv. 3D Rendering with buffers

Although commonly associated with impressively detailed scans of spaces, objects, and terrain, point clouds can be a great source of generative visuals and creative inspiration, especially when you start to generate and animate your own.
Generative Point Clouds in TouchDesigner

Taking inspiration from sci-fi and cyberpunk classics of the past, Cyberpunk 2077 presents a visual aesthetic equally gritty, vintage, and futuristic.