https://youtu.be/Pifp7TTvWEw This tutorial combines optical flow feedback with particle systems. This technique is great for making interactive installations with cameras or dynamic rendered video content.
Tutorials
Learn how to use instancing and simple post effects to create geometric patterns in TouchDesigner. You can easily get different results by changing parameters in the patternCHOP, swapping out the instancing object or using different instancing operators.
Generative Geometric Patterns in TouchDesigner
In this tutorial, you’ll learn how to create a material that convincingly simulates an eye or iris, integrating figure creation, material design, and texture development. We'll start by introducing the fundamental concepts before moving on to build the 3D figure base.
EYES EFFECT - TOUCHDESIGNER TUTORIAL [05]
In this TouchDesigner tutorial I’ll show you how to take the particle cloud input from a Kinect V2, filter out the points you don’t want, and add color and movement effects.
Kinect Point Cloud Particles
The new episode of In Just 10 Nodes is out now! This time I had really fun with the challenge, trying to output multiple and diverse visuals from a point cloud, within a just 10 nodes network, but thanks to the power of instancing, a lot of flexibility is possible.
Point Cloud Explorations In Just 10 Nodes
Many of the operators in the TOP family can generate interesting and surprising results when used within a feedback loop, and as it turns out the Bloom TOP is no different.
Feedback Effects with the Bloom TOP in TouchDesigner
This tutorial will take you through the process of turning PBR materials into dazzling crystals with diverse shapes, textures, and colors. We’ll begin by creating a 3D base and setting up the material, then move on to lighting, texture development, and shape refinement.
CRYSTAL MATERIAL - TOUCHDESIGNER TUTORIAL [04]
In this video, Marco shares the lessons he learned from working with a ZED 2i camera with TouchDesigner.
Lesson from a Gig using a ZED 2i Camera
https://youtu.be/LcFg59oQHDs In this tutorial you’ll learn how you can move text around as if it were a particle, but still maintaining all the font metrics, kerning, etc that you want from text rendering.
Particle Text with the Geo Text Comp
This new episode of my tutorials series In Just 10 Nodes, has been particularly challenging, since starting from SOPs means using at least 4 nodes just for rendering, leaving us with an extra tight 6 nodes range to develop multiple and diverse visuals.
In Just 10 Nodes - Instancing Challenge and creativity exercise
Hey guys, I made a youtube tutorial for beginners
Audioreactive Comic Sphere [Visual for VJING]
In this tutorial we'll go over the new Shader Park plugin for TouchDesigner. It allows you to easily take your raymarched shaders that run in the browser and bring them natively into TouchDesigner to introduce things like audio reactivity, hook them up to sensors, or render out high quality video.
New Shader Park Plugin for TouchDesigner + T3D Support
Dive into this tutorial to master the art of crafting glowing noodle-like figures through the technique of instancing. We will start by introducing you to the basics of instancing and how it can be used to create complex and visually striking shapes.
LIGHT NOODLES - TOUCHDESIGNER TUTORIAL [03]
https://youtu.be/47Sk1aYrY3k In this tutorial, we combine a few different techniques for some generative visual goodness—audio reactivity, optical flow feedback effects, and instancing with tops.
Audio Reactive Voxel Ripples
Learn how to create a reusable kaleidoscope effect using RayTK! No prior RayTK experience needed. https://www.youtube.com/watch?v=K1LHIMmyzLc
Make a reusable kaleidoscope effect with RayTK
https://youtu.be/bkRc6CrsndI This effect was a happy accident that came out of my experiementing with making a stipple effect using instanced force fields in TouchDesigner. I think there's a lot more that can be done with this technique so I thought I'd share!
Force Field Particle Effect
I just started a new series of tutorials, called "In Just 10 Nodes" that highlights TouchDesigner's incredible power.In this series I always start from a single network of (guess??) just 10 nodes and then experiment with it, challenging myself to create many diverse visuals from it.
In Just 10 Nodes - Tutorial series and creativity exercise
I’ve tried doing this in TouchDesigner for years and have finally figured it out. In this tutorial, you’ll learn how to create a particle effect that combines all three forces a flocking algorithm requires: attract, repel, and follow. https://youtu.be/c7WElrDCHzg
Flocking Effect with TouchDesigner
This tutorial guides you through creating a fluffy material. You'll need two operators to achieve this effect. First, the Fractal SOP adds dynamic "noise" to the shape, specifically a sphere in this case.
FLOFFY MATERIAL - TOUCHDESIGNER TUTORIAL [02]
In this TouchDesigner tutorial we use a different approach of texture instancing to create agamographs, basically two textures (images, videos, generated content) blended into one 3D object, creating a sort of optical illusion. We also make this interactive using face tracking.