In this tutorial I share a way to set audioreactivity so that it can be adapted live to different audio channels, I've started using this myself during VJing gigs and helped me a lot.
Tutorials
Hello lovely people! Here's a video about creating contours using variations of ramps, noise and displace tops. Some of the effects look just like the drawings I used to make in my free time. Also very nice to create a very analog hand-drawn effects with a digital twist.
Contour Experiments in TouchDesigner
Speed-based animation is critical in TouchDesigner, but you really shouldn't be using absTime to do it. Learn some good alternatives and how to set up nice speed controls for your projects. https://www.youtube.com/watch?v=JtXad96DVB0
Speed Controls Tutorial
In this tutorial, we’ll build animated sinusoidal waves to create a dynamic and flowing visual effect. Starting from a simple 3D base, we’ll focus on shaping motion through curves, using sine-based deformation as the core driver of movement.
CRYSTAL EFFECT - TOUCHDESIGNER TUTORIAL [22]
In this tutorial, we show you how to create beautiful particle trails inside any custom geometry using the powerful RayPOP.
Surface Trails on any Geometry using TouchDesigner POPs

Jack DiLaura walks you through generating 3D particles from textures utilizing new POP-based workflows.
TouchDesigner 3D Particles from 2D Textures

Learn how to create a stylized VHS-style glitch effect using GLSL! This tutorial walks you through simulating analog video distortion (chromatic aberration, color drift, noise, and temporal jitter) to achieve that nostalgic, broken-signal aesthetic.
TouchDesigner Glitch Effect with GLSL

Hello lovely people! We are going back to basics with this one! In this video I am working with some position instancing techniques that use compositing and feedback for some cool structures.
Noise Sculpting in TouchDesigner (Part 9*) - Bubbles, Waves and Scene Switching

In this tutorial we will see how to generate instances in a practical, simple but also creative and effective way, inspired by Anatoly Fomenko and his topological and mathematical structures.
GENERATIVE GRIDS

A good mixer is critical for a VJ rig. Learn how to build your own crossfader with a bunch of useful features and a nice UI! It's also a good way to practice designing your own custom components and level up your TouchDesigner developer skills. It's even got a little bit of Python!
Build Your Own VJ Crossfader
Christian shows you how to pixel map two separate LED matrices together to create one cohesive image, showing you a great introduction to custom mapping your LED setups.
LED Pixel Mapping in TouchDesigner

RayTK in TouchDesigner introduces an updated instancing workflow that enables the creation of stunning visuals using fewer objects and a more efficient structure.
SMOOTH BLENDING WITH RAY TK - TOUCHDESIGNER TUTORIAL [21]

In this video, Crystal covers how to build custom parameters in TouchDesigner and use the AutoUI tool from the palette to create a UI quickly with widgets.
TouchDesigner AutoUI: Quick Setup Guide

In this tutorial, we construct procedural light effects by integrating split scan workflows, kaleidoscopic symmetry, and controlled feedback networks using Cache TOP.
LIGHT ENTITY - TOUCHDESIGNER TUTORIAL [20]

Audio reactive scenes are awesome but what happens when you want to combine a few? Learn how to share audio analysis data (and other resources) across scenes that can be dropped into any project! https://www.youtube.com/watch?v=yRKwgdMioGY
Sharing audio reactivity across scenes

We demonstrate a simple and efficient way to create particles based on any TOP input, whether it’s a static image, a video, or a visual you create live in TouchDesigner.
Simple Particle Systems with TouchDesigner TOPs

In this tutorial, we explore some interesting ways to use the feedback TOP in post processing to enhance a composition. You'll use feedback to highlight 2 different effects: a glitchy buffering effect, and a dynamic light-weight smoke effect.
TouchDesigner Glitch Feedback in Post Processing

We take a look at procedural 3D modelling in TouchDesigner by working with the program’s POP and SOP operator families to recreate the famous Utah Teapot 3D model.
Procedural 3D Modelling with TouchDesigner
In this tutorial we're looking at four different examples of working with POPs. These include working with Copy, Texture Lookup, Particle and Feedback POPs.
First POP Experiments Part 2

In this video, we cover how to use the Panel CHOP and Logic CHOP to create interactive mouse tiles in TouchDesigner.











