Terrain Tools Terrain Tools is a set of externals for TouchDesigner designed to help create environments. Based on game engine techniques, this set of tools is designed to be used in real-time applications. It uses a height map and a splat map as input to blend between different textures.
water
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Hello community! I'm sharing a .toe file that simulates a waterfall. It's based on this great tutorial from @exsstas. I just added few components, such as the Nvidia Flow and a Particle emitter that is in multiply with the flow, before enetering in the ripple shader.
Waterfall effect with Nvidia Flow + Water Ripple
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Hi! Here is .tox file with water ripple effect made with GLSL. Code is based on this shader, but I did some changes and leave a comments for you. You can also read theory behind algorithm here.