Hello community! I'm sharing a .toe file that simulates a waterfall. It's based on this great tutorial from @exsstas. I just added few components, such as the Nvidia Flow and a Particle emitter that is in multiply with the flow, before enetering in the ripple shader.
Hi! Here is .tox file with water ripple effect made with GLSL. Code is based on this shader, but I did some changes and leave a comments for you. You can also read theory behind algorithm here.