It’s been six months since the arrival of the 2022 release of TouchDesigner! This marked a transition that brought together, even more so, the visual and audible worlds within our beloved software.
vst
One of the most exciting new features introduced in the latest experimental version of TouchDesigner is the native support of VST plugins. With so many plugins out there, there’s a vast amount of audio tools that can be experimented with, without having to use any external software!
How to install VSTs for TouchDesigner
With the exciting addition of VST support in the recent experimental release of TouchDesigner, you might be looking for an opportunity to start to working with VSTs!
Building a Step Sequencer for VSTs in TouchDesigner
One of the most exciting new features introduced in the latest experimental version of TouchDesigner is the native support of VST plugins. With so many plugins out there, there’s a vast amount of audio tools that can be experimented with, without having to use any external software!
How to install VSTs for TouchDesigner
With the new release TouchDesigner supporting VSTs, you may be imaging (or drooling!) over which VSTs you might turn to first. But if you’re new to audio production and VSTs in general, you might not see a lot of the excitement or know what plugins might give you the most bang for buck.
Best Free VSTs for TouchDesigner
One of the most exciting parts of VST support in TouchDesigner is being able to generate real-time sound environments using VST synth instruments. The tricky part is that these features are so new, you probably don't know how to get it all setup.
Playing VSTs with MIDI in TouchDesigner
TouchDesigner now supports hosting of VST3 Audio Plugins with the AudioVST CHOP. This post covers our testing progress of plugins from various developers.
VST Plugin Testing
I've used JUCE to create a C++ plugin that uses VST instruments and effects in TouchDesigner. You can control most VST parameters from CHOP input. You can even control them at audio rates. For example, at 60 FPS, one frame of 44100 Hz audio is 735 samples.