https://www.youtube.com/watch?v=gcsdby8oxAM OSCToolset is a plugin for Unreal Engine 5 that simplifies the OSC workflow from TouchDesginer. It is designed to only send messages during runtime (while playing) in the UE5 session.
Unreal Engine
Unreal Engine can now both receive and send DMX, allowing it to be used for ultra realistic previz and testing or even for controlling fixtures in real-time.
Get DMX into Unreal Engine from TouchDesigner
Since Unreal Engine is quickly becoming a go-to tool for interactive and immersive developers, you might be wondering how you can access and utilize API data in projects of your own.
Unreal Engine Immersive Experience Tips: API Data from TouchDesigner
In this tutorial, Jack DiLaura walks you through setting up a simple OSC-based connection between TouchDesigner and Unreal Engine, allowing you to control the overhead lights of a highly detailed model of a subway car rendered in Unreal with CHOP signals from TouchDesigner.
Controlling Virtual Lights in Unreal Engine via OSC from TouchDesigner
Hello everyone, We are back with some TouchEngine and Unreal Engine news to wrap up the year. Starting today, you can head over to GitHub and grab the latest release of the plugin and give it a try with our samples project. What is new ? UE5.1 The big news for this release is UE5.1 support.
TouchEngine For UE 5.1, DX12 support, preliminary Vulkan support, what's next
https://youtu.be/DOicfz7vDlM Ever wanted to have the instant beauty of Unreal Engine with the real-time power of TouchDesigner when creating particle systems and instanced geometry? This toolchain will let you do just that using Spout texture streaming and UE Niagara particles!
TDinstanceUE - Streaming TouchDesigner instancing data into Unreal Engine
Unreal's Niagara particle system makes it quick and easy to create impressive particle systems. Combined with the generative power of TouchDesigner, this allows us to create compelling particle systems based on textures being generated in real time from TouchDesigner.