
The TouchDesigner banana is flying as a Niagara point cloud in the TouchEngine for Unreal samples file Hello everyone, We are back today with a new release of our TouchEngine for UE plugin.
The TouchDesigner banana is flying as a Niagara point cloud in the TouchEngine for Unreal samples file Hello everyone, We are back today with a new release of our TouchEngine for UE plugin.
UE5.2, Editor Mode, CHOP Rework, Stability, DX12, Vulkan improvements, reworked samples and doc, what’s next. Point Cloud animated in UE5 using the TouchEngine for UE Plugin Hello everyone, We are back with a new release in Unreal Engine world.
Do you want to create stadium visuals, interactive art installations, and multi-story projection mapping projects, but don’t know where to start?
Hello everyone, We are back with some TouchEngine and Unreal Engine news to wrap up the year. Starting today, you can head over to GitHub and grab the latest release of the plugin and give it a try with our samples project. What is new ? UE5.1 The big news for this release is UE5.1 support.
Hello everyone, Some of you might have noticed on our Github account that there was a bit of movement in recent weeks in our Unreal Engine plugin repositories. We know quite a few users have been waiting for the official port to UE5 to be released: You can now get started with the following links.
The TouchEngine Plugin for Unreal Engine allows you to load TouchDesigner Components into Unreal projects, process and manipulate them, and pass data back and forth all from within Unreal Engine.
In celebration of the 50th anniversary of the Apollo 11 lunar landing, Volvox Labs [VVOX] collaborated with Ogilvy to create the IBM Moon Walk experience exhibited at the iconic “Oculus”, the World Trade Center Transportation hub, in NYC.