Realtime 3D Interactive Visuals with Unreal and TouchDesigner Sunday, June 29, 10 AM - 5.30 PM
unreal
Organised by The NODE Institute, and supported by Derivative, B-dome and PlusPlusOne, the NODE SESSIONS continue the legacy of the TouchDesigner Roundtable—broadening the focus beyond a single platform to explore the full spectrum of creative software workflows.
NODE SESSION I
https://thenodeinstitute.org/courses/ws24-td-11-control-unreal-scenes-and-render-from-touchdesigner/
Real-Time Multiscreen Rendering : Integrating Unreal Engine

Hello everyone, We are back today with a new release of our TouchEngine for UE plugin. You can head over to GitHub and grab the latest release of the plugin and give it a try with our samples project. Don’t forget to update your TouchDesigner build to the latest available, 2023.11760.
The TouchEngine for UE plugin is now compatible with UE5.4.1

The TouchDesigner banana is flying as a Niagara point cloud in the TouchEngine for Unreal samples file Hello everyone, We are back today with a new release of our TouchEngine for UE plugin.
TouchEngine for UE 5.3.1: Sync modes, UX improvements, new Niagara and Render Target samples, Bananas

UE5.2, Editor Mode, CHOP Rework, Stability, DX12, Vulkan improvements, reworked samples and doc, what’s next. Point Cloud animated in UE5 using the TouchEngine for UE Plugin Hello everyone, We are back with a new release in Unreal Engine world.
TouchEngine for UE 5.2.1: Editor mode, CHOP rework and more!

Do you want to create stadium visuals, interactive art installations, and multi-story projection mapping projects, but don’t know where to start?
Get The Mini-Degree Program for Immersive Design, Creative Technology, and TouchDesigner Professionals

Hello everyone, We are back with some TouchEngine and Unreal Engine news to wrap up the year. Starting today, you can head over to GitHub and grab the latest release of the plugin and give it a try with our samples project. What is new ? UE5.1 The big news for this release is UE5.1 support.
TouchEngine For UE 5.1, DX12 support, preliminary Vulkan support, what's next

Hello everyone, Some of you might have noticed on our Github account that there was a bit of movement in recent weeks in our Unreal Engine plugin repositories. We know quite a few users have been waiting for the official port to UE5 to be released: You can now get started with the following links.