In this tutorial we'll have a look at how we can use a Lindenmayer System (L-SystemSOP) for generating a flythrough tunnel in Touchdesigner. It covers how you can set up your camera to follow a path and create a sense of an infinite sci-fi loop.
Different approaches for making glitchy and trippy effects, real and fake pixel sorting and data moshing in TouchDesigner with a bit of GLSL magic as well. There are many references and examples in the video, so it's better to download file, open it and follow the video.
Hello, I share a new Touchdesigner tutorial Particle system generated from body movement, using the difference between frames technique, can be used with a web camera, kinect sensors, etc.
(English follows) 「ビジュアルクリエイターのためのTOUCHDESIGNERバイブル: 映像と音楽を駆使したビジュアルアートの創り方をトップクリエイターの作例から解説」（発行：誠文堂新光社）が12月17日に発売されました。 本書はTouchDesignerの基本から始まり、作例を通じで中級レベルまで到達できる構成となっています。
Hi! Here is .tox file with water ripple effect made with GLSL. Code is based on this shader, but I did some changes and leave a comments for you. You can also read theory behind algorithm here.
Broken mirror and distorted lenses effect with camera displacement trick. Made in TouchDesigner with basic level GLSL code, so no previous GLSL knowledge is required.
https://www.youtube.com/ello TD community. https://www.youtube.com/watch?v=uYObbI6nFYM&feature=youtu.be false https://www.youtube.com/watch?v=uYObbI6nFYM false video url: https://bit.ly/36rV0hb
Hi! The idea behind this tutorial is somewhat similar to my older particles on 3D SDF, but instead of mathematically describing 3D geometry with sign distance function, here we using difference in brightness of 2D texture to calculate particle velocities.