In this blog, I'll show you how to make trails and RGB trails inside of TouchDesigner using Cache TOP. To continue reading this post, click here.
In this tutorial you'll learn how to make instanced particles react to the surface of geometry created with raymarching technique (signed distance function (SDF) to be precise). Low-intermediate GLSL & intermediate TouchDesigner skills are required. https://youtu.be/AhD33udrjYM false