The year is 2021, a pandemic rages across the lands and things are weird and limited. It’s also 3021 and things are even weirder and more limited on the DandiDoesIt LPVG (Live Performance Video Game), a self-described "anti-capitalist satire" streaming on Twitch.
Optimization can be challenging for many TouchDesigner developers, but it doesn't always have to be. There are some easy tricks and techniques you can keep in your back pocket that will help you get a higher FPS out of your project without too much heavy lifting.
As the years pass and newer and newer gear comes out, we often have to re-evaluate what we’re using in our installations. Depth sensors are a prime example. The amount of companies that have entered and exited the depth sensors market in the last few years is wild.
The average person now expects to be able to use complex interactions with just about any touch screen. Unfortunately it can be a painful process to build all of these gestures yourself. Luckily there is an easy way we can detect swipe gestures in TouchDesigner using Slope CHOPs and Logic CHOPs!
We’ve been getting deeper and deeper into the build of our datamoshing component in TouchDesigner. We’re finally digging into GLSL code and porting over the individual examples from our reference material, and by the end of this post, we’ll have a working shader starting to come together!
Datamoshing is a super fun effect to build and has been increasingly finding more creative usages both in real-time and rendered media. In part #1 of this series, we covered the high level implementation approach.
Unreal's Niagara particle system makes it quick and easy to create impressive particle systems. Combined with the generative power of TouchDesigner, this allows us to create compelling particle systems based on textures being generated in real time from TouchDesigner.
https://vimeo.com/581830541 Hey guys! Some friends and I recently made a LED light installation for our graduation degree at Gobelins, a French art school in Paris. ORCHA-103 is an interactive musical and visual installation that invites its visitors to play the role of a conductor.
During The Interactive & Immersive Championships, we had the privilege of hosting four veteran interactive developers and immersive artists in a panel discussion about new industry trends they're seeing and experiencing.