The ultimate guide to the procedural mentality Intense Course of combining the power of Derivative TouchDesigner and SideFX Houdini Learn a concept, workflow, and tools for procedural graphic and interactivity during the 6-th Month intense course Understanding proceduralism is a key to generative
TouchDesigner
There are tons and tons of tiny technique inside of TouchDesigner that are easy to miss. One of the techniques I find most developers don’t take advantage of is Grouping in SOPs.
SOP Grouping in TouchDesigner
The Nvidia RTX GPUs have tons of amazing and easy to use features for your interactive and immersive art.
RTX Background Removal in TouchDesigner - Tutorial
Reactive particle systems are always in demand by clients and are extremely fun for audiences. In TouchDesigner, we can create a fully reactive GPU particle system with just a handful of nodes in less than 10 minutes.
Reactive GPU Particles in TouchDesigner
Howdy and welcome to part two of The Designer Twins: TouchDesigner and Substance Designer post. In part 1 we got our feet wet with Substance Designer and getting our beautiful materials output. We covered how to export bitmaps of our PBR mps, publishing parameters, and publishing an .sbsar file.
The Designer Twins: TouchDesigner + Substance Designer – Part 2!
The creative frontiers of UV's are limitless! Building on awesome UV-based content creation workflows, Jack DiLaura guest hosts this continuation of his great tutorial on how you can slice up your textures with circular slicing layouts using UV maps.
Circular Texture Slicing in TouchDesigner
PRESENTATION VIDEO https://youtu.be/DDc9kYXOzco ABSTRACT This project is an interactive video installation that seeks to bring awareness about Filter Bubbles. Those algorithms filter the enormous amount of data available online in order to display only the relevant information to the user.
Bubbles of Choice - NYU Thesis
Substance Designer is a material creation program that doesn’t require knowledge of GLSL. There are loads of free resources for artists and designers which include PBR materials. If it makes sense in your pipeline to use them then have at it (after reviewing the terms of each resource).
The Designer Twins: TouchDesigner + Substance Designer
Cameras and projectors share a lot of similarities. For audio folks, they have a similar relationship to microphones and speakers. If you’ve got any DJ friends, you’ve likely heard of a story where they plugged their headphones into the mic jack and started yelling!