It was recently announed that Point Operators (POPs for short) will be coming to TouchDesigner later this year. We’ve since had a chance to learn a bit more about the new operator family firsthand, and suffice to say there’s a lot of new functionality, techniques, and information to unpack!
TouchDesigner
Creating content for LED sculptures can be a creative and simple process. In this video with Ben Guerrette, explore a pipeline he's used on multiple LED sculptural pieces using 2D images in TouchDesigner.
LED Sculpture Content Creation Pipeline in TouchDesigner
Learn how to use instancing and simple post effects to create geometric patterns in TouchDesigner. You can easily get different results by changing parameters in the patternCHOP, swapping out the instancing object or using different instancing operators.
Generative Geometric Patterns in TouchDesigner
TouchDesigner is a dynamic visual programming environment, and part of the joy of learning is the element of exploration, where we find techniques and components developed by others before us and alongside us that can help vault our designs into practice.
What's on Your Palette? Part 1: Color
Many of the operators in the TOP family can generate interesting and surprising results when used within a feedback loop, and as it turns out the Bloom TOP is no different.
Feedback Effects with the Bloom TOP in TouchDesigner
Take an introductory look at screen real estate, and how having ample screen space can significantly enhance your workflow and project outcomes.
Screen Real Estate in TouchDesigner
In this video, Marco shares the lessons he learned from working with a ZED 2i camera with TouchDesigner.
Lesson from a Gig using a ZED 2i Camera
Tabula Rasa at Oodi Hi All, I am a finnish-american interaction, concept and experience designer and electronic musician, I lived in NYC for 20 years, taught masters thesis and interaction studios at Parsons Design School MFADT. I work currently from my native Helsinki Finland, 1952 Olympic Village
Tabula Rasa multisensory expression space for Autism Foundation Finland in Helsinki
Image credits Estructura La estructura del ciclo de formación consta de dos semanas presenciales. La primera semana está destinada a adquirir los conceptos fundamentales del software (interfaz, herramientas, flujos de trabajo, operadores…).