
Cropping is such a vital part of texture processing. Especially when you're creating dynamic content it can be difficult to constantly figure out how to crop in tightly around an object.
Cropping is such a vital part of texture processing. Especially when you're creating dynamic content it can be difficult to constantly figure out how to crop in tightly around an object.
UPDATE: Version 1.1 now available, see OLIB for a complete changelog. A huge thank you to Matthew Ragan for taking the time to look over this component and provide some awesome feedback for how it could be improved! I learned a lot from that!
Constant TOP that can be controlled using HSV slider parameters. These parameters can then be controlled by python or chop channels easily. See OLIB for longer description and detailed parameter explanation. Would recommend downloading from there.
TouchDesigner supports a lot of communication protocols. So many that it can be tough to choose which ones to use.
A talk with our favourite tutorial creator of the day is up online. I invite you to spend an afternoon coffee together with me and Elburz Sorkhabi in a new episode of TOP Players Quarantined.
Description Ce workshop est le premier organisé par la communauté officielle Touchdesigner France , en raison des mesures de confinements liées au Covid-19, le workshop se tiendra en ligne.
Hi Every one, I needed to colorize old photographies for a next theater project, so i compiled a c++ top colorizing operator using opencv 4.2 and Cuda 10.2. You can get source code and a windows version on my : Github You'll find in read me all is necessary to make it work.
Introducción a conceptos basicos del uso y estrutura de los operadores, y sus categorias, basado en el archivo .TOE que podra encontrar en este LINK>> https://tutordigital.cc/download/categorias-operadores/ https://youtu.be/wghMG1sGEa4 false