A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 7 shows how to solve problems with absTime.seconds that arise in a long-term installation.
Quick idea for troubleshooting feedback loops. Allows slowing the framerate to be able to see the changes between frames. Uses component time so the frame rate of feedback is independant from the normal timeline.
The Beat CHOP and Timeline CHOPs are a handy way to generate regular sequential input for music-based projects. They depend on a Time COMP to set the BPM. You can of course set the BPM in the playback bar but I don't always know what the BPM I'm trying to match is.