The Beat CHOP and Timeline CHOPs are a handy way to generate regular sequential input for music-based projects. They depend on a Time COMP to set the BPM. You can of course set the BPM in the playback bar but I don't always know what the BPM I'm trying to match is.
To automate some tasks putting keyframes over the timeline. It works leaving marks (ctrl+shift+f) in the current frame , to send pulses each time the playhead goes over those frames. These marks or key[F]rames can be sent as a channel by 'id' to an Animation Component in which these can be edited.