
Hi, This component allows you to simulate a fluid in 2 dimensions. The source of the fluid is controlled by the mouse. But it can be adapted to other sources.
Hi, This component allows you to simulate a fluid in 2 dimensions. The source of the fluid is controlled by the mouse. But it can be adapted to other sources.
Hi, This component allows you to simulate ocean waves in realtime. The rendering is optimised by using the Inverse Fast Fourrier Transform algorithm.This allows you to change, on the fly, parameters like the wind force, the viscosity of the waves, the field size, etc.
This COMP takes a SOP-geometry as an input and uses glsl to perform a real-time constraint simulation on it. This can result in a variety of behaviours, from cloth-simulation to soft-bodies.
Hello, This asset is the most clean .tox I could create to start working with the Physarum Transport Network simulation. Implemented from Jeff Jones' paper: Characteristics of Pattern Formation and Evolution in Approximations of Physarum Transport Networks Discovered through Sage Jenson's work.
Fast Fluid Dynamics Simulation based on Jos Stam's paper and NVIDIA's GPU Gems Chapter 38.
TDSW will be hosting a TouchDesigner workshop titled Procedural Plants with L-system! About this Event We will welcome Akiko Yamashita, a projection and lighting artist and former professional dancer who currently works as a technical director at VTProDesign!