1 – April 12th 2023 6-9 PM (CET) / In English Language / Online via Zoom2 – April 19th 2023 6-9 PM (CET) / In English Language / Online via Zoom GLSL shaders have changed the course of computer history and they unleash not only the raw power of your GPU but also the beauty of mathematics – at your
This post announces the release of LygiaTD. A native port of Ligya Shader Library. Another one? I know... keep reading for the differences. Kudos to the original developers both Patricio Gonzalez Vivo for the original source and LEITHBA for the original LYGIA FOR TOUCHDESGINER library.
Tired of searching for the same functions over and over? or to port and reimplementing them between platforms and shader languages? LYGIA is shader library of reusable functions that can be include easily on your projects. Lygia was created by Patricio Gonzalez Vivo.
In this tutorial, we'll go over how to take the shaders you create in Shader Park and render them into high-quality videos using TouchDesigner.
This tutorial covers reflective materials, backgrounds (including cube map textures and an atmosphere/sunset simulation)! https://youtu.be/_-_lwnSrwI4
Converts shadertoy shaders to touchdesigner format and to raspberry pi format From Shadertoy to Touchdesigner From Shadertoy to Touchdesigner to Raspberry Pi 4 (using the pi3D library) Quickly copy paste any code from shadertoy into your project.
Here you will find links to TDNeuron and material on how to use the system to implement machine learning Natively in TouchDesigner Why use TDNeuron? There are several deep learning libraries and frameworks available today. Why yet another one, such as TDNeuron? Here are some of the reasons.