RayTK is a library of components and tools that use familiar TouchDesigner networks to construct and render raymarching shaders, without the need to write any GLSL.
GLSL Shader in Touchdesigner – Part 1 In this four part workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed.
Runge Kutter Particle System This TOX allows you to write very simple GLSL code to handle force fields in TOPs. You can set both spacial and ageing limits for particles, just like in the particle SOP.
Hi there, I've made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using little textDATs docked to most components.
This is a shader version I made based on the network by Paketa12, in this very nice tutorial: https://www.youtube.com/watch?v=DI9ScmbJ6BY Geometry Interpolation Shader