
New RayTK tutorials covering several approaches to UVs and texturing! https://youtu.be/Uo2wC-v7TUI https://youtu.be/i_SS8bEK_aw
New RayTK tutorials covering several approaches to UVs and texturing! https://youtu.be/Uo2wC-v7TUI https://youtu.be/i_SS8bEK_aw
In this tutorial, we'll go over how to take the shaders you create in Shader Park and render them into high-quality videos using TouchDesigner.
This tutorial shows how to combine RayTK scenes with traditional render TOPs, mixing Geo COMPs/MATs and raymarching! https://youtu.be/EehwTr8F4Xs
Highlights (v0.20) Thumbnail images in the palette! Variables, a whole new way to control and vary the behavior of operators.
Highlights (v0.19) New 3D bezierSdf to create arbitrary curved paths New headSdf based on tdhooper's model New polyhedronSdf with lots of controls and support for custom SDFs on vertices, similar to geodesicSdf Lots of new field inputs to customize various filters and SDFs Check out the Release
Version 0.16 of RayTK is now available! This version focused on optimizations, bug fixes, and usability improvements. Highlights Faster switching for menu parameters with optional optimization for parameters marked as read-only. New field inputs to control lots of operators.
Version 0.15 of RayTK is now available! This version focused on features that support materials and colors, along with a whole lot of other improvements and fixes. Tutorials will be out soon! Highlights Shape-specific surface UV coordinates.
The next RayTK release is out! Highlights Volumetric point map rendering (see tutorial below)! Reflection material and reflection support in modular materials! Lots of new SDFs Check out the release notes for details.
There's a new build of RayTK available! https://github.com/t3kt/raytk/releases/tag/build-0.13 Highlights Whole new modular material system! Create customized combinations of different parts of materials. Lots more options for filters, texturing, and field-based variation.