Highlights (v0.19) New 3D bezierSdf to create arbitrary curved paths New headSdf based on tdhooper's model New polyhedronSdf with lots of controls and support for custom SDFs on vertices, similar to geodesicSdf Lots of new field inputs to customize various filters and SDFs Check out the Release
Version 0.16 of RayTK is now available! This version focused on optimizations, bug fixes, and usability improvements. Highlights Faster switching for menu parameters with optional optimization for parameters marked as read-only. New field inputs to control lots of operators.
This tutorial covers reflective materials, backgrounds (including cube map textures and an atmosphere/sunset simulation)! https://youtu.be/_-_lwnSrwI4
Version 0.15 of RayTK is now available! This version focused on features that support materials and colors, along with a whole lot of other improvements and fixes. Tutorials will be out soon! Highlights Shape-specific surface UV coordinates.
The next RayTK release is out! Highlights Volumetric point map rendering (see tutorial below)! Reflection material and reflection support in modular materials! Lots of new SDFs Check out the release notes for details.
There's a new build of RayTK available! https://github.com/t3kt/raytk/releases/tag/build-0.13 Highlights Whole new modular material system! Create customized combinations of different parts of materials. Lots more options for filters, texturing, and field-based variation.
New RayTK tutorial! This one covers the "iteration" system which you can use to vary repetitions of shapes, similar to instancing. https://www.youtube.com/watch?v=uth-l_hulZE
Version 0.12 of RayTK is now available on GitHub! This version has focused on fixing bugs and making things easier to work with. There isn't much benefit to adding new features if users can't get them to work.