
In this tutorial, we'll go over how to take the shaders you create in Shader Park and render them into high-quality videos using TouchDesigner.
In this tutorial, we'll go over how to take the shaders you create in Shader Park and render them into high-quality videos using TouchDesigner.
This tutorial shows how to combine RayTK scenes with traditional render TOPs, mixing Geo COMPs/MATs and raymarching! https://youtu.be/EehwTr8F4Xs
Highlights (v0.20) Thumbnail images in the palette! Variables, a whole new way to control and vary the behavior of operators.
Highlights (v0.19) New 3D bezierSdf to create arbitrary curved paths New headSdf based on tdhooper's model New polyhedronSdf with lots of controls and support for custom SDFs on vertices, similar to geodesicSdf Lots of new field inputs to customize various filters and SDFs Check out the Release
Version 0.16 of RayTK is now available! This version focused on optimizations, bug fixes, and usability improvements. Highlights Faster switching for menu parameters with optional optimization for parameters marked as read-only. New field inputs to control lots of operators.
This tutorial covers reflective materials, backgrounds (including cube map textures and an atmosphere/sunset simulation)! https://youtu.be/_-_lwnSrwI4
Version 0.15 of RayTK is now available! This version focused on features that support materials and colors, along with a whole lot of other improvements and fixes. Tutorials will be out soon! Highlights Shape-specific surface UV coordinates.
The next RayTK release is out! Highlights Volumetric point map rendering (see tutorial below)! Reflection material and reflection support in modular materials! Lots of new SDFs Check out the release notes for details.
Audio Reactive Shaders with Shader Park + TD Explore 3D shader programming through a Javascript interface without the complexity of GLSL. Shader Park is an open-source project for creating real-time graphics and procedural animations.