
In this video, Jack DiLaura walks you through using the new Particle POP, showcasing how familiar tasks are achieved in the new POP family paradigm.
In this video, Jack DiLaura walks you through using the new Particle POP, showcasing how familiar tasks are achieved in the new POP family paradigm.
https://www.youtube.com/watch?v=GSK0hGhGOUs Give any video a 3D effect with TouchDesigner and Video Depth Anything. In this tutorial, I show you how to get depth data from your video content and turn it into impressive point clouds and scan lines using TouchDesigner.
The new operator family POPs (Point Operators) opens up new possibilities to work with 3D data on the GPU. In this tutorial, we get to know the POPs family more and make use of various attributes to create an interactive instancing field.
Do you want to know how to get the most from APIs to boost your creativity? Here you'll learn some tips to effectively master API management in TouchDesigner. To continue reading this post, click here.
The Trail SOP’s functionality has made its way to the new TouchDesigner POP family in the form of the Trail POP. In this post, we’ll take a detailed look at the Trail POP, exploring how each parameter impacts the resulting geometry. To continue reading this post, click here.
This time, we are delighted to visit our friends in Italy for the TouchDesigner Weekend at RKH Studio in Turin, hosted in collaboration with the Gamma Music Institute.
In this post, we’ll take a closer look at setting up feedback with the Feedback POP in TouchDesigner. We’ll cover possible uses, how to set up feedback loops and a couple of example networks showcasing it in practice. To continue reading this post, click here.
https://thenodeinstitute.org/courses/ws24-td-14-pops-the-future-of-3d-data-manipulation/