
In this TouchDesigner tutorial, we dive into the new POPs operator family to create a wavy particle system. You’ll get an introduction to working with Particle POP and Math Mix POP: two essential operators for building particle effects.

In this TouchDesigner tutorial, we dive into the new POPs operator family to create a wavy particle system. You’ll get an introduction to working with Particle POP and Math Mix POP: two essential operators for building particle effects.

We dive into some new ways to apply audio reactive techniques with the new TouchDesigner POP family. To continue reading this post, click here.

https://youtu.be/7_y2he5-_Q4 Making flocking (or Boids) in TouchDesigner hasn’t been straightforward in the past, but with the new POPs operators, it’s easier to create than ever.
We're closing out the year with something special! This time, instead of external presenters, we'll be joined directly by the Derivative team to dive into their exciting new major feature update: POPs.

In this post, learn how to shift from SOP to POP operators in few simple steps. To continue reading this post, click here.
In this tutorial we're looking at five different examples of working with POPs! These are mainly focused on the Copy POP, basic Attributes, Noise, the Proximity POP and using TOPs to manipulate POPs. For Example 5 you technically don't need a feedback setup for this exact outcome.

Strange Attractors with POPs In this tutorial we practice visualizing dynamic mathematical systems inside TouchDesigner.

Crystal provides an intro to using POPs in TouchDesigner. You'll use POPs to instance the translate, rotation, and scale, and create a fun particle explosion effect.

In this video I show my first impressions of the new TouchDesigner's operator family, the POPs.