Think and Sense produced a remarkable large-scale point cloud-based exhibit and media control system for an LED wall at the entrance of the new Tokorozawa campus of the media company Kadokawa Corporation near Tokyo.
From this tutorial you could learn how to turn any point cloud or geometry into voxel graphics inside TouchDesigner using simple trick. No GLSL, no coding, just a good old nodes. First 15 minutes show the setup and trick itself and the rest of the video is showing different applications of it.
OBJI is a virtual reality experience that allows you to see your body in point cloud form in real time. You can interact with a virtual version of yourself standing in front of you.
First episode of new series "Simple and useful GLSL tricks" is online now. The idea behind this series is to provide simple GLSL code, that could do something that would be really hard to make in TouchDesigner alone (or that would require a lot of CPU/GPU time without GLSL).
You’ve got a hold of the new 2020.20000 build of TouchDesigner and you’ve seen some amazing examples of all the new features to support point clouds…but how do you even get started? What’s a point cloud? What are these crazy file formats? How do I use this data in TouchDesigner?
Study for Fulldome with photogrammetry and TouchDesigner A few kilometers from Barcelona in the town of Torrellas de Llobregat. The Can Riera Caves are located. These are clay stone cavities that have been molded by rain and wind over the centuries.
As requested, here is a toe file with 2D images (+depth) rendered as a pointcloud and morphing. Don't hesitate to contact me for further information EDIT : My first upload was a non standard zip file, it's modified and should work now.