
https://youtu.be/oDLxZjYogAU In this TouchDesigner tutorial I'll show you how to filter point cloud data from an Orbbec Femto Mega depth camera and build 3D detection zones and spatial buttons using TouchDesigner's newest POPs operator class.

https://youtu.be/oDLxZjYogAU In this TouchDesigner tutorial I'll show you how to filter point cloud data from an Orbbec Femto Mega depth camera and build 3D detection zones and spatial buttons using TouchDesigner's newest POPs operator class.

https://youtu.be/U0JRJHGIRug In this tutorial, I show how I get evenly distributed points across geometry surfaces. The trick: combining world position texturing with UV unwrapping. I also cover how to create satisfying transitions between different point clouds using the Matte TOP.

In this post we explore how to source point clouds (through both your own scanning efforts and community resources) and guide you through preparing and importing them into TouchDesigner. To continue reading this post, click here.

Learn how to generate geometric point clouds in TouchDesigner using a combination of TOPs and SOPs.

Crystal shows you how to create organic particles with TouchDesigner TOPs and a feedback loop.

In this video, Crystal will cover making an audio-reactive point cloud with Instancing in TouchDesigner. This technique was previously shared in Holiday Point Cloud Transitions tutorial. You can use any audio or device in to create this look.

Although commonly associated with impressively detailed scans of spaces, objects, and terrain, point clouds can be a great source of generative visuals and creative inspiration, especially when you start to generate and animate your own.

Taking inspiration from sci-fi and cyberpunk classics of the past, Cyberpunk 2077 presents a visual aesthetic equally gritty, vintage, and futuristic.

Holidays are just around the corner! In this tutorial we will go over how you can transition seamlessly between different 3D point clouds in TouchDesigner. You can use this method with almost any kind of 3D model you can import into TouchDesigner a single mesh geometry.