In this tutorial you'll learn how to make instanced particles react to the surface of geometry created with raymarching technique (signed distance function (SDF) to be precise). Low-intermediate GLSL & intermediate TouchDesigner skills are required. https://youtu.be/AhD33udrjYM false
Hi there, I've made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using little textDATs docked to most components.