
MCX SEQ Pendulum Is a custom C++ CHOP operator that turns simulated pendulum motion into multichannel control: angles, velocities, and collision gates become triggers and CV you can wire straight into audio or visuals inside TouchDesigner.

MCX SEQ Pendulum Is a custom C++ CHOP operator that turns simulated pendulum motion into multichannel control: angles, velocities, and collision gates become triggers and CV you can wire straight into audio or visuals inside TouchDesigner.

Description chainGpu is a toolkit that allows you to simulate chain-like physics on the GPU using TouchDesigner. It is especially suitable for structures found in nature such as flowers, plants, grass, tentacles, hair and trees. Or any other use case where your imagination might take you.

In this tutorial you'll learn how to make instanced particles react to the surface of geometry created with raymarching technique (signed distance function (SDF) to be precise). Low-intermediate GLSL & intermediate TouchDesigner skills are required. https://youtu.be/AhD33udrjYM false

Hi there, I've made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using little textDATs docked to most components.