In this tutorial you'll learn how to make instanced particles react to the surface of geometry created with raymarching technique (signed distance function (SDF) to be precise). Low-intermediate GLSL & intermediate TouchDesigner skills are required. https://youtu.be/AhD33udrjYM false
Runge Kutter Particle System This TOX allows you to write very simple GLSL code to handle force fields in TOPs. You can set both spacial and ageing limits for particles, just like in the particle SOP.
Hi there, I've made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using little textDATs docked to most components.