
Scott Mann dives into how external forces can be deployed to specifically shape the motion and behavior of particles. Discover how to combine multiple forces in the ParticlesGPU operator for beautiful, organic results.

Scott Mann dives into how external forces can be deployed to specifically shape the motion and behavior of particles. Discover how to combine multiple forces in the ParticlesGPU operator for beautiful, organic results.

Helloo lovely people!! I have a little tutorial here to create a force field for ParticlesGPU that moves around using a mouse input chop. If you play around with the force values for the force field and the ParticlesGPU, you will get some beautiful results!!

Hello lovely people! I'm back after a long break, and I have a lot of new ideas for the year ahead. In this video I am exploring/vibing w ParticlesGPU and seeing what sort of structures pop and when we play with the forces and perspectives.

Utilize the particlesGPU component from the palette with a Kinect input, to create visually appealing and interactive particle systems in this tutorial.

Helloo lovely people In this project I used positional instancing through the particlesGPU tool, and used the default lookups to manipulate values and create some customisable 3d patterns!

In this post, we’re going to be having fun playing with some GPU particles and optical flow in TouchDesigner, with a few easy tricks. Using only a few nodes in the network, I’ll show you how to create a particle system that responds to the motion of an incoming regular old RGB camera.

Description chainGpu is a toolkit that allows you to simulate chain-like physics on the GPU using TouchDesigner. It is especially suitable for structures found in nature such as flowers, plants, grass, tentacles, hair and trees. Or any other use case where your imagination might take you.

In this tutorial we take a look how we can use webcam and #kinect as a particle sources in particlesGpu from the palette for some funky interactivity, and learn some things along the way. These techniques can be used with any video or pointcloud input!

In this video, Jack DiLaura walks you through the basics of the particlesGPU component. You’ll learn how to set up geometry for use with the system, how to work with basic forces, add color via a texture, how to use a 2D texture array to apply different textures to different particles, and more.