Helloo lovely people In this project I used positional instancing through the particlesGPU tool, and used the default lookups to manipulate values and create some customisable 3d patterns!
particlesgpu
In this post, we’re going to be having fun playing with some GPU particles and optical flow in TouchDesigner, with a few easy tricks. Using only a few nodes in the network, I’ll show you how to create a particle system that responds to the motion of an incoming regular old RGB camera.
Dive into the World of TouchDesigner GPU Particles and Optical Flow
Description chainGpu is a toolkit that allows you to simulate chain-like physics on the GPU using TouchDesigner. It is especially suitable for structures found in nature such as flowers, plants, grass, tentacles, hair and trees. Or any other use case where your imagination might take you.
chainGpu Physics Simulation Tool
In this tutorial we take a look how we can use webcam and #kinect as a particle sources in particlesGpu from the palette for some funky interactivity, and learn some things along the way. These techniques can be used with any video or pointcloud input!
Interactive Particles - gpuParticles point sources from Webcam and Kinect
In this video, Jack DiLaura walks you through the basics of the particlesGPU component. You’ll learn how to set up geometry for use with the system, how to work with basic forces, add color via a texture, how to use a 2D texture array to apply different textures to different particles, and more.
Colorful Circles: particlesGPU Basics in TouchDesigner
Hey all! Here's a new video on particles. In this TouchDesigner tutorial we're using the particlesGPU component in combination with force, turbulence and color lookups to create an organic structure.