
Hey all! Here's a new video on particles. In this TouchDesigner tutorial we're using the particlesGPU component in combination with force, turbulence and color lookups to create an organic structure.

Hey all! Here's a new video on particles. In this TouchDesigner tutorial we're using the particlesGPU component in combination with force, turbulence and color lookups to create an organic structure.
In this TouchDesigner tutorial we're creating funky particles using TOP instancing based on noise and feedback.

Particle systems have been a popular topic for TouchDesigner users for a while now, and rightfully so! The simulated physics they can produce generate some amazing visual effects.

Hey! In this tutorial, we'll go over how to use Stable Diffusion in TouchDesigner to turn AI-generated images into a video and add audio-reactive particles for a blending effect. The project file is available on my Patreon: https://patreon.com/blankensmithing

The feature many developers and artists have been waiting for: optical flow interactivity with particlesGPU 2022! It's finally here and it gives you the ability to use standard webcams to interact with the GPU-accelerated particle systems created by particleGPU.
In this TouchDesigner tutorial, you're going to learn how to create a visual system that draws you in real-time. For more tutorials, experiments, and project files, head over to: https://linktr.ee/uisato https://www.youtube.com/watch?v=8Vf_E0lguGI
Second 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to get the OpticalFlow data into SOP context and control the Particle SOP with that

This is a boilded down version of my Serum system (example). It's a 2D particle system and there's no GLSL involved! Feel free to play around and be inspired. Always credit me when sharing results. Non-commercial use only, contact me otherwise.

If we had a dollar for every time a client asked for interactive particle systems, we'd be rich! But it can a bit tricky for new and intermediate developers to navigate particle systems, metaballs, and forces.