
If we had a dollar for every time a client asked for interactive particle systems, we'd be rich! But it can a bit tricky for new and intermediate developers to navigate particle systems, metaballs, and forces.
If we had a dollar for every time a client asked for interactive particle systems, we'd be rich! But it can a bit tricky for new and intermediate developers to navigate particle systems, metaballs, and forces.
Hey! My first video about vector fields was quite popolar and I'm getting questions about this approach every now and then, so I made seconds part, where I'm sharing different ideas, atechniques and tips on how to improve your vector fileds.
Reactive particle systems are always in demand by clients and are extremely fun for audiences. In TouchDesigner, we can create a fully reactive GPU particle system with just a handful of nodes in less than 10 minutes.
In this tutorial we look at how to create a basic interactive particle system by using the Kinect v2 (works with Azure too), Optical Flow and particlesGPU. We especially have a closer look at the particlesGPU, so you can easily customize the look and behaviour of the particles to your needs.
Hello, I share a new Touchdesigner tutorial Particle system generated from body movement, using the difference between frames technique, can be used with a web camera, kinect sensors, etc.