The feature many developers and artists have been waiting for: optical flow interactivity with particlesGPU 2022! It's finally here and it gives you the ability to use standard webcams to interact with the GPU-accelerated particle systems created by particleGPU.
In this TouchDesigner tutorial, you're going to learn how to create a visual system that draws you in real-time. For more tutorials, experiments, and project files, head over to: https://linktr.ee/uisato https://www.youtube.com/watch?v=8Vf_E0lguGI
Second 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to get the OpticalFlow data into SOP context and control the Particle SOP with that
This is a boilded down version of my Serum system (example). It's a 2D particle system and there's no GLSL involved! Feel free to play around and be inspired. Always credit me when sharing results. Non-commercial use only, contact me otherwise.
If we had a dollar for every time a client asked for interactive particle systems, we'd be rich! But it can a bit tricky for new and intermediate developers to navigate particle systems, metaballs, and forces.
Hey! My first video about vector fields was quite popolar and I'm getting questions about this approach every now and then, so I made seconds part, where I'm sharing different ideas, atechniques and tips on how to improve your vector fileds.
Reactive particle systems are always in demand by clients and are extremely fun for audiences. In TouchDesigner, we can create a fully reactive GPU particle system with just a handful of nodes in less than 10 minutes.