Particle systems have been a popular topic for TouchDesigner users for a while now, and rightfully so! The simulated physics they can produce generate some amazing visual effects.
Hey! In this tutorial, we'll go over how to use Stable Diffusion in TouchDesigner to turn AI-generated images into a video and add audio-reactive particles for a blending effect. The project file is available on my Patreon: https://patreon.com/tblankensmith
Generate AI Images with Stable Diffusion + Audio Reactive Particle Effects - TouchDesigner Tutorial Part 2
The feature many developers and artists have been waiting for: optical flow interactivity with particlesGPU 2022! It's finally here and it gives you the ability to use standard webcams to interact with the GPU-accelerated particle systems created by particleGPU.
Interactive Particles with Optical Flow and ParticlesGPU 2022
In this TouchDesigner tutorial, you're going to learn how to create a visual system that draws you in real-time. For more tutorials, experiments, and project files, head over to: https://linktr.ee/uisato https://www.youtube.com/watch?v=8Vf_E0lguGI
[Tutorial] Realtime Draw-like Tracing Technique
Second 10 Minutes Tutorial for TouchDesigner. In this tutorial we cover the technique : How to get the OpticalFlow data into SOP context and control the Particle SOP with that
10 MINUTES TOUCHDESIGNER TUTORIAL 002. Control Particle SOP with Optical Flow
This is a boilded down version of my Serum system (example). It's a 2D particle system and there's no GLSL involved! Feel free to play around and be inspired. Always credit me when sharing results. Non-commercial use only, contact me otherwise.
If we had a dollar for every time a client asked for interactive particle systems, we'd be rich! But it can a bit tricky for new and intermediate developers to navigate particle systems, metaballs, and forces.
Interactive Particles & Metaballs in TouchDesigner
Hey! My first video about vector fields was quite popolar and I'm getting questions about this approach every now and then, so I made seconds part, where I'm sharing different ideas, atechniques and tips on how to improve your vector fileds.