In this tutorial we look at how to create a basic interactive particle system by using the Kinect v2 (works with Azure too), Optical Flow and particlesGPU. We especially have a closer look at the particlesGPU, so you can easily customize the look and behaviour of the particles to your needs.
Hello, I share a new Touchdesigner tutorial Particle system generated from body movement, using the difference between frames technique, can be used with a web camera, kinect sensors, etc.
Hi! The idea behind this tutorial is somewhat similar to my older particles on 3D SDF, but instead of mathematically describing 3D geometry with sign distance function, here we using difference in brightness of 2D texture to calculate particle velocities.
Visit this link for demo of some real-time effects reacting to motion of talented dancers. Even though it shows pre-recorded footage, it would work the same way with any live video as only RGB data are used as input (no additional sensors were used).
GLSL Shader in Touchdesigner – Part 1 In this four part workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed.
This is examplese with description in files.Examples about to how you can apply a Picture or object to each particles as an instance for it and add animations by Noise SOP. Here is gif