After working through initial concepts and tools in the previous Flex-focused video, you’re probably ready to start working with the realistic particle-based fluid simulations that Nvidia Flex is known for.
Nvidia Flex is an amazing system that allows you make highly scalable particle-based fluid simulations in TouchDesigner. But if you've never worked with fluid simulations or physics in TouchDesigner, all of these concepts can feel a bit overwhelming.
If you told me a few years ago that you could get a real-time background subtraction with no special camera hardware and it can work just about anywhere, I’d be pretty skeptical. While not perfect by any stretch, Nvidia’s new machine-learning driven background removal is pretty fantastic.
Hello! I've made a tutorial on NVIDIA Flow and how to make it look sexy, so I thought I'd share it with you here! Any feedback is appreciated. Kind regards, ~ N. https://www.youtube.com/watch?v=A-xOp1LTchY&lc=UgxA3L7Tli8HOEjYZt14AaABAg
Here is an exploration of a different use of the Nvidia Flow emitter. This operator is usually used for simulating fire in TouchDesigner. However in this tutorial, the parameters are set to finally render the effect of a cloud.