In this tutorial, we explore tools and AI integrations that enhance the capabilities of TouchDesigner.
nvidia
Want to create an interactive look without using a body tracking sensor? In this video, we'll show you how to use the latest Nvidia body-tracking CHOP to create an effect where an orb is following you.
Body Tracking Orb in TouchDesigner
This blog post focuses on the NVIDIA AI universe, including the Upscaler TOP, a key operator in TouchDesigner for improving visual quality through AI scaling. To continue reading this post, click here.
A.I. Upscaling in Immersive Media
Jack DiLaura walks you through using the Body Track CHOP to create a cool particle system effect that follows users detected in a video or camera feed.
Nvidia Body Track CHOP in TouchDesigner
After working through initial concepts and tools in the previous Flex-focused video, you’re probably ready to start working with the realistic particle-based fluid simulations that Nvidia Flex is known for.
Nvidia Flex Emitter and Collision Basics in TouchDesigner
Nvidia Flex is an amazing system that allows you make highly scalable particle-based fluid simulations in TouchDesigner. But if you've never worked with fluid simulations or physics in TouchDesigner, all of these concepts can feel a bit overwhelming.
Nvidia Flex Basics in TouchDesigner
If you told me a few years ago that you could get a real-time background subtraction with no special camera hardware and it can work just about anywhere, I’d be pretty skeptical. While not perfect by any stretch, Nvidia’s new machine-learning driven background removal is pretty fantastic.
Nvidia Broadcast App For Installations
NVIDIA AR SDK permite el modelado y seguimiento en tiempo real de rostros humanos a partir de video.
FaceTrack + Touchdesigner ( RTX Nvidia's AR SDK. )
You've all heard me over the years talking about saving money and trying to make hardware last as long as possible.