After working through initial concepts and tools in the previous Flex-focused video, you’re probably ready to start working with the realistic particle-based fluid simulations that Nvidia Flex is known for.
Nvidia Flex is an amazing system that allows you make highly scalable particle-based fluid simulations in TouchDesigner. But if you've never worked with fluid simulations or physics in TouchDesigner, all of these concepts can feel a bit overwhelming.
If you told me a few years ago that you could get a real-time background subtraction with no special camera hardware and it can work just about anywhere, I’d be pretty skeptical. While not perfect by any stretch, Nvidia’s new machine-learning driven background removal is pretty fantastic.
Hello! I've made a tutorial on NVIDIA Flow and how to make it look sexy, so I thought I'd share it with you here! Any feedback is appreciated. Kind regards, ~ N. https://www.youtube.com/watch?v=A-xOp1LTchY&lc=UgxA3L7Tli8HOEjYZt14AaABAg