One of the challenges of integrating Notch Blocks in TouchDesigner was that scaling up the interactivity could be tricky. If you needed 10 interactive touch points, whether from Kinect joints or touch screens, you would need to expose 10 different sets of transform positions.
INTUS presents an online workshop designed for beginners and intermediates focused on learning the fundamentals and achieving theoretical-practical knowledge in the integration of Notch and TouchDesigner.
INTUS presenta un taller Online diseñado para principiantes e intermedios enfocado en aprender los fundamentos y lograr conocimiento teórico - práctico en la integración de Notch y TouchDesigner.
The Interactive & Immersive Championship was the first ever eSports event for TouchDesigner developers and it has finally come to an end this weekend.
On Saturday, we held the first ever Interactive & Immersive Championship. It was a blast. Wowwowowow. We had 29 talented TouchDesigner developers from all over the world competing across two different 1-hour challenges for their chance to show the world their work and win tons of prizes.
Notch is a powerful enviroment to create amazing motion graphics and interactive VFX in realtime, but how can you take this one step further?