Tutorial
If you've ever been tempted to write or program your own shaders, or want to manipulate your transforms in a custom way, you've probably run into matricies.
If you've ever been tempted to write or program your own shaders, or want to manipulate your transforms in a custom way, you've probably run into matricies.
This component basically recreates the functionality you can find in a transform SOP, however it is done 100% through chops, making it possible to feed different transform values into (tx,ty,tz,rx,ry,rz,sx,sy,sz) at each sample, causing the points you're transforming (px,py,pz) do move in some reall