In this tutorial, you’ll learn how to create a material that convincingly simulates an eye or iris, integrating figure creation, material design, and texture development. We'll start by introducing the fundamental concepts before moving on to build the 3D figure base.
#Material
Tutorial
Tutorial
This tutorial will take you through the process of turning PBR materials into dazzling crystals with diverse shapes, textures, and colors. We’ll begin by creating a 3D base and setting up the material, then move on to lighting, texture development, and shape refinement.
CRYSTAL MATERIAL - TOUCHDESIGNER TUTORIAL [04]
Tutorial
Dive into this tutorial to master the art of crafting glowing noodle-like figures through the technique of instancing. We will start by introducing you to the basics of instancing and how it can be used to create complex and visually striking shapes.
LIGHT NOODLES - TOUCHDESIGNER TUTORIAL [03]
Tutorial
This tutorial guides you through creating a fluffy material. You'll need two operators to achieve this effect. First, the Fractal SOP adds dynamic "noise" to the shape, specifically a sphere in this case.