In this tutorial we look at how to create a basic interactive particle system by using the Kinect v2 (works with Azure too), Optical Flow and particlesGPU. We especially have a closer look at the particlesGPU, so you can easily customize the look and behaviour of the particles to your needs.
I have always seen the Render Pick function, mainly used with the mouse. However, I have always wanted to control it with a Kinect and finally in the last months I came up with a personal solution that allowed me that!
Here is templates for three different approaches to visualize Kinect joints data: points, lines and metaballs with some custom parameters. In the video tuitorial I explained it in more details and share some ideas how you can use it later to create very different looking outputs.
Crystal Jow creates a fully generative scene that combines techniques like Rutt-Etra displacements, Kinect player index data, particles, noise, colour palettes, and more! It highlights how quickly you can put together interesting generative scenes in TouchDesigner.
課程簡介 本課程針對設計師、以及對於生成式藝術與互動專案有興趣的所有人，我們將會學習如何合成圖像、以資料數據生成動畫、透過音頻即時控制視覺效果、最後帶你使用 Kinect 深度攝影機實作體感互動。 我們將會以藝術家/設計師的角度來帶領學員學習 TouchDesigner，因此你不需要任何程式經驗。課程完成後，你將可以更信心的創造自己的沉浸式互動多媒體內容。
Sensors output a lot of data. Kinects, Leap Motions, and touchscreens all output a wide range of data and tracking regions. The reality of our industry is that we often only need a small region of interest within that larger sensor space.
Finally, the result of my "absolutely useless" annunced project.I interfaced a retro console with a Kinect without any network, serial or other data communication.J ust physical connections with relays.It hab been fun to play with all those wires! Thanks to the KyberTeatro for hosting and helping!
This week we have a fantastic guest post by Jay Tobin, who brings to you his experiences using TouchDesigner along with Max and walks you through building a full on realtime AV instrument using the powers of both softwares.