In this two part tutorial we're going to build a custom component in Touchdesigner that records an animated geometry file into a texture format. Then in the second part we are going to use GLSL to: 1. instance the model, 2.
instance

Here is a tutorial on how to change scale, color, rotation, texture and other instances parameters depending on a distance from camera (or Light, or any other COMP).
Dinstaning (distance based instancing)

This is examplese with description in files.Examples about to how you can apply a Picture or object to each particles as an instance for it and add animations by Noise SOP. Here is gif
Example 3 - particles,instance,Noise.
In this fourth part of this multiple part tutorial series we are finally showing our Non-Kepler gpu users and Apple Mac OSX friends, who regularly bump into an error which tells that 'texture instancing is not supported', a workaround to step into this tutorial series as well!
Kinetic Typography in Touchdesigner - PART 4: Non-Kepler & Mac OSX workaround
In this third part of this multiple part tutorial series we are going to show a couple of different approaches for creating, how we would like to call it, 'animation shapes'.
Kinetic Typography: Sentence instancing with Touchdesigner - PART 3: Complex shapes

The second part of this multiple part tutorial series will cover the building of a user interface around the sentence instancing tool. This makes it more user friendly and hopefully will give you the basic techniques to build your own interface.
KINETIC TYPOGRAPHY IN TOUCHDESIGNER - PART 2: UI BUILD

In this first part of a multiple part tutorial series we are going to explore a concept we've called 'sentence instancing'.

