Description chainGpu is a toolkit that allows you to simulate chain-like physics on the GPU using TouchDesigner. It is especially suitable for structures found in nature such as flowers, plants, grass, tentacles, hair and trees. Or any other use case where your imagination might take you.
April 26th 2023 6-9 PM (CET) / In English Language / Online via Zoom GLSL shaders are at the basis of many exciting effects we admire on the internet and most of TouchDesigner is based on them.
In this tutorial we look at how to create a basic interactive particle system by using the Kinect v2 (works with Azure too), Optical Flow and particlesGPU. We especially have a closer look at the particlesGPU, so you can easily customize the look and behaviour of the particles to your needs.
GLSL Shader in Touchdesigner – Part 1 In this four part workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed.