Hey! My first video about vector fields was quite popolar and I'm getting questions about this approach every now and then, so I made seconds part, where I'm sharing different ideas, atechniques and tips on how to improve your vector fileds.
GLSL
Version 0.16 of RayTK is now available! This version focused on optimizations, bug fixes, and usability improvements. Highlights Faster switching for menu parameters with optional optimization for parameters marked as read-only. New field inputs to control lots of operators.
RAYTK V0.16: Optimizations, Palette Searching, and More
Spring constraint based simulation for polygonial SOP geometry, calculated using compute shaders. This can be used to simulate cloth/fabric and more in real-time. Parameters to control stiffness, stress resistance, gravity, wind, etc are provided.
Constraint Simulation Tool
This tutorial covers reflective materials, backgrounds (including cube map textures and an atmosphere/sunset simulation)! https://youtu.be/_-_lwnSrwI4
RayTK Tutorials: Reflections and backgrounds
Version 0.15 of RayTK is now available! This version focused on features that support materials and colors, along with a whole lot of other improvements and fixes. Tutorials will be out soon! Highlights Shape-specific surface UV coordinates.
RayTK v0.15: UVs, surface colors, backgrounds, and more!
x https://www.youtube.com/watch?v=WCNuppE1NRw x