https://youtu.be/4XmiHLaqgZs Mirror Lab and Glitch Lab are very popular Android apps for making procedural art, and they have an effect called 'Topology 3D' which originally inspired me to dive into TouchDesigner and one day implement it - and here we are.
https://vimeo.com/605201894 I'm sharing a video walkthrough of a project involving Boids. The project is available on Github: https://github.com/DBraun/TouchDesigner_Shared/tree/master/Starters/boids
Hey! My first video about vector fields was quite popolar and I'm getting questions about this approach every now and then, so I made seconds part, where I'm sharing different ideas, atechniques and tips on how to improve your vector fileds.
Version 0.16 of RayTK is now available! This version focused on optimizations, bug fixes, and usability improvements. Highlights Faster switching for menu parameters with optional optimization for parameters marked as read-only. New field inputs to control lots of operators.
This COMP takes a SOP-geometry as an input and uses glsl to perform a real-time constraint simulation on it. This can result in a variety of behaviours, from cloth-simulation to soft-bodies.
This tutorial covers reflective materials, backgrounds (including cube map textures and an atmosphere/sunset simulation)! https://youtu.be/_-_lwnSrwI4
Version 0.15 of RayTK is now available! This version focused on features that support materials and colors, along with a whole lot of other improvements and fixes. Tutorials will be out soon! Highlights Shape-specific surface UV coordinates.