
Helloo people! I'm sharing a cool little trick I found using the slope TOP and the displace TOP that I am sharing in this tutorial. I love the little ghostly/spider web textures that come out of this technique.

Helloo people! I'm sharing a cool little trick I found using the slope TOP and the displace TOP that I am sharing in this tutorial. I love the little ghostly/spider web textures that come out of this technique.

You'll learn how to create a light painting installation in TouchDesigner in this tutorial with Marco. By isolating the brightest spots of an input video or webcam feed and turning them into a geometry with the TraceSOP, you can then add particle systems along the way.

Do you want to do dynamic 3D lighting in TouchDesigner but don't know where to start? This video will show you how to use HDRI and PBR material to give more details to your geometry.

Topographic maps, which illustrate elevation levels of terrain, create some very interesting abstract organic shapes when viewed from an artistic/aesthetic standpoint.

Follow along with Jack DiLaura as he walks you through creating a minimalist, abstract 3D sculpture in TouchDesigner inspired by the work of Tony Smith and other minimalist sculptors.

In this video, Jack DiLaura walks you through the basics of the particlesGPU component. You’ll learn how to set up geometry for use with the system, how to work with basic forces, add color via a texture, how to use a 2D texture array to apply different textures to different particles, and more.

In this blog post, we’ll explore how to export 3D geometry formats in TouchDesigner, including a quick export method and best practices for optimizing your library. We’ll cover exporting to popular file formats such as FBX and OBJ.

There are a lot of instances where you’ll be importing geometry or generating dense and complex geometry in TouchDesigner.

After 4 years of research and development and on the Full Moon of August, Rui Gato released his passion project GeoMusica, an incredible tool that enables one to make music with geometry.