
In this tutorial, we develop a procedural visual system based on sine wave generation to produce a dynamic motion effect. The process begins with the construction of a base 3D geometry that serves as a spatial reference for wave deformation.

In this tutorial, we develop a procedural visual system based on sine wave generation to produce a dynamic motion effect. The process begins with the construction of a base 3D geometry that serves as a spatial reference for wave deformation.

In this tutorial, we’ll build animated sinusoidal waves to create a dynamic and flowing visual effect. Starting from a simple 3D base, we’ll focus on shaping motion through curves, using sine-based deformation as the core driver of movement.

RayTK in TouchDesigner introduces an updated instancing workflow that enables the creation of stunning visuals using fewer objects and a more efficient structure.

In this two-part tutorial, we’ll explore the creation of a reaction-diffusion system — a process inspired by natural patterns, chemical interactions, and biological forms.
TD Professionals Summer 2025 May 7 to August 6, 2025 Wednesday, 6 – 9 PM Berlin Time 13 Lessons, 3 hours each, led by the best instructors from around the world.
June 4th, 2025Wednesday, 6-9 PM, Berlin Time 1 lesson at 3 hours in English Language live via Zoom, or as recording
May 28th, 2025Wednesday, 6-9 PM, Berlin Time 1 lesson at 3 hours in English Language live via Zoom, or as recording
May 21st, 2025Wednesday, 6-9 PM, Berlin Time 1 lesson at 3 hours in English Language live via Zoom, or as recording

In this tutorial, we’ll dive into the magic of metaballs and explore how to create an awesome blob effect while keeping things efficient! We’ll start by breaking down the concept of metaballs and building a solid 3D figure base.