
This is a boilded down version of my Serum system (example). It's a 2D particle system and there's no GLSL involved! Feel free to play around and be inspired. Always credit me when sharing results. Non-commercial use only, contact me otherwise.
This is a boilded down version of my Serum system (example). It's a 2D particle system and there's no GLSL involved! Feel free to play around and be inspired. Always credit me when sharing results. Non-commercial use only, contact me otherwise.
Hi, This component allows you to simulate a fluid in 2 dimensions. The source of the fluid is controlled by the mouse. But it can be adapted to other sources.
https://youtu.be/w4DXtVWdlYg You can download Free / Exclusive project file in below link now. https://www.patreon.com/notothetalkingball
Hi! Here is .tox file with water ripple effect made with GLSL. Code is based on this shader, but I did some changes and leave a comments for you. You can also read theory behind algorithm here.
Fast Fluid Dynamics Simulation based on Jos Stam's paper and NVIDIA's GPU Gems Chapter 38.