The TouchEngine Plugin for Unreal Engine allows you to load TouchDesigner Components into Unreal projects, process and manipulate them, and pass data back and forth all from within Unreal Engine.
In today's video, Elburz provides a need-to-know introduction to the new Engine COMP, a tool which is expected to fundamentally change the way TouchDesigner projects are built. Engine Comp allows you to distribute the workload of a project across multiple CPU threads using the new TouchEngine.
In my last post, I talked about how the Engine COMP is one of the features I was most excited about in the new 2020 release of TouchDesigner. It has the power to revolutionize how we approach building projects of all sizes.