The TouchDesigner banana is flying as a Niagara point cloud in the TouchEngine for Unreal samples file Hello everyone, We are back today with a new release of our TouchEngine for UE plugin.
Engine COMP
UE5.2, Editor Mode, CHOP Rework, Stability, DX12, Vulkan improvements, reworked samples and doc, what’s next. Point Cloud animated in UE5 using the TouchEngine for UE Plugin Hello everyone, We are back with a new release in Unreal Engine world.
TouchEngine for UE 5.2.1: Editor mode, CHOP rework and more!
Hello everyone, Some of you might have noticed on our Github account that there was a bit of movement in recent weeks in our Unreal Engine plugin repositories. We know quite a few users have been waiting for the official port to UE5 to be released: You can now get started with the following links.
TouchEngine Plugin for Unreal Engine: UE5 Beta available
The TouchEngine Plugin for Unreal Engine allows you to load TouchDesigner Components into Unreal projects, process and manipulate them, and pass data back and forth all from within Unreal Engine.
Improve your Unreal Engine workflow with the TouchEngine Plugin for Unreal Engine
In today's video, Elburz provides a need-to-know introduction to the new Engine COMP, a tool which is expected to fundamentally change the way TouchDesigner projects are built. Engine Comp allows you to distribute the workload of a project across multiple CPU threads using the new TouchEngine.
Engine COMP in TouchDesigner - An Introduction
In my last post, I talked about how the Engine COMP is one of the features I was most excited about in the new 2020 release of TouchDesigner. It has the power to revolutionize how we approach building projects of all sizes.