One of the challenges of integrating Notch Blocks in TouchDesigner was that scaling up the interactivity could be tricky. If you needed 10 interactive touch points, whether from Kinect joints or touch screens, you would need to expose 10 different sets of transform positions.
Let's get it out of the way: we all wish we could export an executable app from TouchDesigner. While we can't do that now, there are some good techniques we can use to make packaging small projects as we ship them out to customers or move them between different systems.
It can be easy to miss some of the exciting features that get released in TouchDesigner. One of the ones that is really exciting are the dynamic features added to components that allow them to scale easily with other elements of your user interface.
In this video, Elburz sits down with Hal Lovement who is an amazing artist, entrepreneur, and TouchDesigner developer, to discuss his next generation performance-based interactive video installation system for events, Feedback.Video's VPX.
We love making art. That's a fact. But another hidden fact is that most installations will have some form of text in them. Whether the text is artistic or not depends on the project!
In today's video, Elburz provides a need-to-know introduction to the new Engine COMP, a tool which is expected to fundamentally change the way TouchDesigner projects are built. Engine Comp allows you to distribute the workload of a project across multiple CPU threads using the new TouchEngine.
The Interactive & Immersive Championship was the first ever eSports event for TouchDesigner developers and it has finally come to an end this weekend.
Have you ever had a client looking over your shoulder asking when something will be done? Have you felt drips of sweat on your forehead as you had only a few minutes left to fix something in a project before an event starts? We know these can be stressful and have faced these time and time again.
On Saturday, we held the first ever Interactive & Immersive Championship. It was a blast. Wowwowowow. We had 29 talented TouchDesigner developers from all over the world competing across two different 1-hour challenges for their chance to show the world their work and win tons of prizes.