
Hello world! Sharing two .tox components recreating the famous Droste Effect and Infinite Regression with GLSL.

Hello world! Sharing two .tox components recreating the famous Droste Effect and Infinite Regression with GLSL.

A custom TouchDesigner tool that allows you to apply visual effects to a defined region of your 3D environment. You can use either the built-in cinematic effects or your own custom effects. Inspired by Unreal Engine’s Post Process Volume, this component brings a similar workflow into TouchDesigner.

In this tutorial, you’ll learn how to create a material that convincingly simulates an eye or iris, integrating figure creation, material design, and texture development. We'll start by introducing the fundamental concepts before moving on to build the 3D figure base.

This tutorial will take you through the process of turning PBR materials into dazzling crystals with diverse shapes, textures, and colors. We’ll begin by creating a 3D base and setting up the material, then move on to lighting, texture development, and shape refinement.

Dive into this tutorial to master the art of crafting glowing noodle-like figures through the technique of instancing. We will start by introducing you to the basics of instancing and how it can be used to create complex and visually striking shapes.

This tutorial guides you through creating a fluffy material. You'll need two operators to achieve this effect. First, the Fractal SOP adds dynamic "noise" to the shape, specifically a sphere in this case.