
This tutorial demonstrates the creation of an organic, creature-like system using CHOPs to drive dynamic tentacle motion and procedural behaviors.

This tutorial demonstrates the creation of an organic, creature-like system using CHOPs to drive dynamic tentacle motion and procedural behaviors.

In this tutorial, we will construct a “fluffy universe” by combining a Physically Based Rendering (PBR) material workflow with procedural geometry driven by the Fractal operator.

In this tutorial, we develop a procedural visual system based on sine wave generation to produce a dynamic motion effect. The process begins with the construction of a base 3D geometry that serves as a spatial reference for wave deformation.

In this tutorial, we’ll build animated sinusoidal waves to create a dynamic and flowing visual effect. Starting from a simple 3D base, we’ll focus on shaping motion through curves, using sine-based deformation as the core driver of movement.

RayTK in TouchDesigner introduces an updated instancing workflow that enables the creation of stunning visuals using fewer objects and a more efficient structure.

In this tutorial, we construct procedural light effects by integrating split scan workflows, kaleidoscopic symmetry, and controlled feedback networks using Cache TOP.
The international Domo Arte Festival arrives at Planetario Huechuraba in Chile to offer a unique immersive digital art experience.
TD Professionals Summer 2025 May 7 to August 6, 2025 Wednesday, 6 – 9 PM Berlin Time 13 Lessons, 3 hours each, led by the best instructors from around the world.
June 4th, 2025Wednesday, 6-9 PM, Berlin Time 1 lesson at 3 hours in English Language live via Zoom, or as recording